How is that an unpopular opinion? Halo CE has been lauded for its campaign ever since it came out.In the spirit of the thread, Halo 1 had a good SP campaign.
I thought Reach was the last one made and some Halo Wars game.Is this a "There are only Three Indiana Jones Movies" joke or are you that out of the loop?
Igavanias were pretty cookie cutter experiences after SOTN to diminishing returns. The only people that kept them alive were weebs and goth yaoi fangirls that liked Ayame Kojima's drawings of pretty dudes. And maybe a few people that got bored with Pokemans on their DS.- the only good igavania game ever made was SOTN, suggesting he's not nearly the genius people think he is but rather that it was lightning in a bottle
- the fucking swedes who made amnesia should be retroactively aborted for giving rise to the worst trend in gaming of the last thirty years
I liked Outlast and the DLC better and it was pretty much the same game. Avoid Outlast 2 on the other hand it sucked balls.Fucking Amnesia...I didn't find it scary, it's kore obnoxiously oversimplified. Without the hiding it is a walking sim. The reason most survival horrors had combat is because it's something interesting to do.
A Nightmare on Elm street was a pretty legit early attempt at what we'd now call a Metroidvania.LJN published a few NES games that weren't complete dogshit.
Friday the 13th, and A Nightmare of Elm Street were, if nothing else, really ambitious for their time.
Has anybody mentioned how they made Stellaris so goddamn complicated over time, to the point where I can't even keep up with it? At release it was a cool and interesting sci-fi strategy game, but they just added needless shit and subtracted good features away.Paradox Interactive should be considered the EA of the Wargaming and Grand Strategy world. The games that they publish are broken on release. A person then has to buy a hundred+ dollars of DLC to begin to fix the problems as the base game slowly gets more fucked over by free "patches." And yet, somehow, they are still an extremely popular publisher.
I don't so much count Circle of the Moon as an Igavania- IIRC he wasn't involved in its development. It did a nice job trying to bridge the gap between classic and metroidvania, and is probably the most challenging and creative of the bunch. It is my favorite of them.I have a soft spot for Circle of the Moon and played it a few times again recently on the Wii U. I like the fact it doesn't recycle old graphical assets, had a difficulty and some sweet remixes. Kind of feels like an inbetween of the older games and Igavania.
Harmony is just a mess and wanted to be like SOTN but I think being on the GBA hurt it. Rumor has it that it was originally a console game. Do like dashing everywhere though and seeing all the graphical effects. Too bad about that music.
Aria plays it the safest after the two earlier games, being even closer to SotN than Harmony. Wish it did more with its future setting, but I like Kojima's art the most in this one and this is the last Yamane soundtracks other than Lament where she didn't phone it in (all her music now is a simple 4/4 time signature rock song with a forgettable melody that meanders).
DS is where the games kind of become a blur, with Dawn once again wasting away its setting and bad anime art, Portait being the bigger disappointment for once again wasting the time period and recycling the enviornments for the second half and Order just being kind of there.
It also had 4 player support, a awake/dream cycle (where you could power up in the later), a memorable soundtrack, reasonable graphics...A Nightmare on Elm street was a pretty legit early attempt at what we'd now call a Metroidvania.
I thought Terminator 2 was also decent.That Punisher game was good too and surprisingly violent for a NES game
Stellaris is/was a goddamn mess. It tried to be a "deep" strategy game while also trying to have a broad appeal. It ended up as a schizophrenic mess.Has anybody mentioned how they made Stellaris so goddamn complicated over time, to the point where I can't even keep up with it? At release it was a cool and interesting sci-fi strategy game, but they just added needless shit and subtracted good features away.