Unpopular Opinions about Video Games -

  • ATTENTION: The National Security Administration has made a press release regarding a Windows 10 remote execution exploit that any website can take advantage of. It is one of the worst exploits that has ever been found. Update Windows immediately.

    NSA Press Release, "Am I vulnerable?"

Duncan Hills Coffee

Awakes you from a thousand deaths
kiwifarms.net
I don't like how Castlevania went from a dark, Gothic style to cutesy weeb shit. It kinda takes away from the atmosphere when you're playing a vamp hunter who is either a pretty boy anime hero, or Loli bait.
That's honestly been a big turn off for me when it comes to Castlevania post Symphony of the Night. Symphony had shades of it thanks to Alucard but it was still a Gothic and atmospheric game. And it's kind of a shame too since Ayami Kojima's art for the series is fantastic.

This comparison shot between Aria and Dawn of Sorrow really says it all I think.
SomaAoSandDoS.png
 
F

FH 721

Guest
kiwifarms.net
I like Borderlands the Pre-Sequel and BioShock 2.

Shadow of the Colossus is not that great.
 
Last edited by a moderator:
  • Like
Reactions: Vault Boy

Marissa Moira

kiwifarms.net
Voiced protagonists in "create-your-own-character" RPGs are shit without exception. The way they sound and react is always wrong, dialogue options are heavily restricted and often meaningless. It's surface interaction with no other value than to ruin my immersion, my day, and my body.
The only game that did it right was probably Saints Row 3 and the original Mass Effect.
 
  • Agree
Reactions: c-no

Dom Cruise

kiwifarms.net
Gaming is in a pretty good place these days.

For over a decade now there's been a cynical attitude of "gaming sucks now and another 1983 style crash is right around the corner" and always some thing people point to as gaming's "doom", first it was DLC, then it was micro transactions, then it was lootboxes and so on.

Sure, things aren't perfect and there are modern aspects of gaming I dislike and things from yesteryear that I miss, but what people are forgetting is that the more things change, the more they stay the same, today's scummy business practices is just yesterday's scummy business practices in another form, there's always been a lot of greed in the industry.

I would say the past equivalent would be shitty licensed games clogging up store shelves, in which case something like lootboxes don't seem so bad, since an otherwise good game might have them that you can easily ignore, as opposed to an absolute trash game like Superman 64.

Point is, in any era of gaming there's always good games and bad games, people who think otherwise are letting nostalgia blind them to the downsides of the past and the upsides of the present day.

My main beef with modern gaming is the SJW stuff, I'd like to see gaming get it's balls back and bring back some of the old sex and violence it used to have, which I think Cyberpunk 2077 just might be the game to do it.
 

Dafrunk89

kiwifarms.net
The only game that did it right was probably Saints Row 3 and the original Mass Effect.
True, but I don't consider Mass Effect to be an RPG where you create your own character. You're Commander Shepard, no matter the class or the throwaway background, no matter what you do, and the story is quite rigid, you can't affect it too much. Just like Geralt in Witcher. The "role" is already so heavily defined and restricted that these games get a pass, if done right.
 

Loopy Lew

kiwifarms.net
Thatgamecompany doesn't make anything worth cumming over. I don't get why people think that their stuff is legendary. Journey is a complete bore no matter how many times I try it and Flower is both a bore and completely annoying to control. Not even that aesthetically amazing either.
 

AsbestosFlaygon

I hate Pixiv so goddamn much right now.
kiwifarms.net
I hate the term indie, I don't like how any company that isn't a Triple A developer or attached to one just seems to be considered indie by default. I always find it odd to see companies with 100+ employees getting lumped together with actual small projects. To me that makes it far to broad and effectively makes it a worthless term, because of how many games are considered indie titles.
 
  • Disagree
  • Like
Reactions: Safir and Sexyphobe

Sexyphobe

kiwifarms.net
Fable 2 was terrible and a complete let down from Fable 1. Only things I really liked about it was the jobs/how alive the cities felt, and that clothing didn't have any stats (but your character still looks grotesque the more you upgrade so meh).

Whose idea was it to destroy the Heroes Guild? Why make it so you have to stand still to cast magic? Why are all the characters so bland and annoying? WHY IS IT SO BLURRY?
 

Overcast

Buttmunch
True & Honest Fan
kiwifarms.net
Gaming is in a pretty good place these days.

For over a decade now there's been a cynical attitude of "gaming sucks now and another 1983 style crash is right around the corner" and always some thing people point to as gaming's "doom", first it was DLC, then it was micro transactions, then it was lootboxes and so on.

Sure, things aren't perfect and there are modern aspects of gaming I dislike and things from yesteryear that I miss, but what people are forgetting is that the more things change, the more they stay the same, today's scummy business practices is just yesterday's scummy business practices in another form, there's always been a lot of greed in the industry.

I would say the past equivalent would be shitty licensed games clogging up store shelves, in which case something like lootboxes don't seem so bad, since an otherwise good game might have them that you can easily ignore, as opposed to an absolute trash game like Superman 64.

Point is, in any era of gaming there's always good games and bad games, people who think otherwise are letting nostalgia blind them to the downsides of the past and the upsides of the present day.

My main beef with modern gaming is the SJW stuff, I'd like to see gaming get it's balls back and bring back some of the old sex and violence it used to have, which I think Cyberpunk 2077 just might be the game to do it.
The big difference is, the internet wasn't as big as it is now. So not as many people were aware of some of the more scummy things that go behind the scenes as there are now.

With revelation comes disillusionment. And with disillusionment comes a desire for things to return to the way they used to be. A supposedly "better" time.
 
  • Agree
Reactions: AsbestosFlaygon

Dom Cruise

kiwifarms.net
I prefer the first Silent Hill to Silent Hill 2. I find old, PSX graphics a little uncanny to begin with, so it really adds to the experience. Plus, Rompers are one of the most underappreciated monsters in the series. That fucking laughing/grunting noise they make still gets to me.
I disagree but I can totally respect this opinion, there is a certain magic to Silent Hill 1's PS1 graphics that create a special creepy atmosphere.

Really Silent Hill 1-3 are all equally amazing for different reasons if you ask me.

That's honestly been a big turn off for me when it comes to Castlevania post Symphony of the Night. Symphony had shades of it thanks to Alucard but it was still a Gothic and atmospheric game. And it's kind of a shame too since Ayami Kojima's art for the series is fantastic.

This comparison shot between Aria and Dawn of Sorrow really says it all I think.
View attachment 824907
This is true but Dawn of Sorrow is so amazing you can easily forgive the worse character art, at least if you ask me.

It does suck though, I can only assume it was a Konami management decision.
 

jellycar

Patty Hearst/Mariya Takeuchi/Angela Carter
kiwifarms.net
Fable 2 was terrible and a complete let down from Fable 1. Only things I really liked about it was the jobs/how alive the cities felt, and that clothing didn't have any stats (but your character still looks grotesque the more you upgrade so meh).

Whose idea was it to destroy the Heroes Guild? Why make it so you have to stand still to cast magic? Why are all the characters so bland and annoying? WHY IS IT SO BLURRY?

Don't forget getting tan and your dog change appearance.

If I wanna be pale why do I gotta be evil?
 
P

PL 001

Guest
kiwifarms.net
Piggybacking off the Fable comment, but I think all of the Fable games are horrible. They're all pathetically easy, I've beaten all three without dying once or facing any sort of real danger. The RP choices given are very shallow and overall inconsequential. Characterization is the same, very banal. You have the token goody two shoes (Hammer), the apathetic neutral (Garth) and the cackling evil character (Reaver) they're all about as deep as a puddle, their personalities drawn with very broad strokes.

The games are Baby's First Adventure RPG, a stepping stone for newcomers before moving on to better games.
 

moocow

Moo.
True & Honest Fan
kiwifarms.net
I like Borderlands the Pre-Sequel and BioShock 2.
Bioshock 2's gameplay and atmosphere were fantastic, but holy shit the plot was terrible.

A fart-sniffing shrew of a psychiatrist moves to Rapture and somehow manages to brainwash everybody into becoming a big happy (violent) commune, pisses off Ryan, gets arrested, leaves her daughter in the care of Token Black 'Down and Out' Lounge Singer (it's literally in the lyrics of her generic blues dreck) for some reason, who immediately proceeds to lose said daughter who then gets converted into a Little Sister. Then she kills the Big Daddy (you) protecting her and takes her back.

She then spends ten years somehow not destroying Rapture entirely or dying despite the civil war and her supporters consisting entirely of strung-out and doped up hippies and anarcho-commies, manages to not notice her now-recovered daughter retrieving your DNA and resurrecting you in a Vitachamber despite doting on her nonstop to make her the "first utopian."

She proceeds to fucking endlessly shit-talk you (and her daughter) through the entire fucking game despite every attempt to kill you failing, kills her own daughter to try to kill you, revives her, lets you live, lets her free you, finally decides "fuck it, everyone dies" (but naturally secures herself to the escape pod first), then rigs up explosives so her daughter will be killed first as she tries to escape.

The "good endings" where her daughter saves her are an affront to human decency. Sofia Lamb is the most insanely stupid, incompetent, head-up-her-own-ass smelling-her-own-farts cartoon villain of an antagonist ever to appear in a video game. Raging cunt, too. Any reasonably realistic portrayal of her experience in Rapture would have lasted about five minutes -- long enough to get shanked for her belongings stepping out of the bathysphere or murdered for her insufferably smug British accent talking down to the help.

Grrr.

It's always been a pet peeve of mine when a villain in a game taunts a silent protagonist "ha-ha! This trap shall kill you, weakling! You are forever doomed!" over ... and over ... and over ... every fucking time failing miserably to actually kill you and never once acknowledging "huh, guess that didn't work" before prematurely gloating about the next ambush. Lamb just happens to especially grate on my nerves with it the most.

Fontaine did it too in Bioshock, and his voice actor fucking sucked, so it was just this constant droning drawn out gangster "c'moooooon, kiiiid, I fooooooooled ya but goood, but nooooooow it's tiiiiiime for you to fallllllllll over and die" shit that really ruined the back half of the game for me. At least Lamb could get through a sentence in under a minute.

Add to the insult the fact that Tanenbaum only shows up in Bioshock 2 for a few minutes, basically just long enough to introduce Sinclair, then say "lol I have to go now, my home planet needs me" and leave. About the only good thing to come out of that mess of a story was Sinclair. He was a bro right through to the end. The real "big twist" of Bioshock 2 was that he didn't betray you.

Minerva's Den was better, to its credit.
 

Gar For Archer

kiwifarms.net
On the topic of Bioshock, I thought Infinite sucked as a Bioshock game. The vigors and clothing items felt half-assedly tacked on, and one of the most iconic Bioshock thins - RPG-style loadout customization and upgrades - was removed.

I also wasn’t a huge fan of the gameplay. Enemies just felt kinda bullet-spongey, and there wasn’t much strategy to fighting them. The final boss was also a tower defense type thing, which I personally was not a fan of.

What I’d do to fix the first issue, is to add more vigor-using enemies who *use vigors better than you*. I actually liked how the crow dudes could use the crow vigor to teleport - it reinforces the idea that these guys have been using this magic *way* longer than you have, and know some tricks you wouldn’t have access to. The idea that immediately pops into mind is an enemy that uses Bucking Bronco combined with a Songbird-style wingsuit to fly and attack from above. I’d also add in a shit ton of vigor-using Vox Populi after the revolution. It would make sense that they would raid the factories for superpowers that were denied to them in order to take revenge on their oppressors, and these enemies - being first-time users - could have way stronger, way more volatile attacks and be prone to accidentally blowing themselves up when engaged in close-quarters combat.

Basically, I just want vigors to be more tightly integrated into the plot instead of just something put in to make it superficially a Bioshock game.
 

About Us

The Kiwi Farms is about eccentric individuals and communities on the Internet. We call them lolcows because they can be milked for amusement or laughs. Our community is bizarrely diverse and spectators are encouraged to join the discussion.

We do not place intrusive ads, host malware, sell data, or run crypto miners with your browser. If you experience these things, you have a virus. If your malware system says otherwise, it is faulty.

Supporting the Forum

How to Help

The Kiwi Farms is constantly attacked by insane people and very expensive to run. It would not be here without community support.

BTC: 1DgS5RfHw7xA82Yxa5BtgZL65ngwSk6bmm
ETH: 0xc1071c60Ae27C8CC3c834E11289205f8F9C78CA5
BAT: 0xc1071c60Ae27C8CC3c834E11289205f8F9C78CA5
LTC: LSZsFCLUreXAZ9oyc9JRUiRwbhkLCsFi4q
XMR: 438fUMciiahbYemDyww6afT1atgqK3tSTX25SEmYknpmenTR6wvXDMeco1ThX2E8gBQgm9eKd1KAtEQvKzNMFrmjJJpiino