The original Silent Hill games aren’t survival horror at all, though. That’s why the player character is awkward in combat and the greater emphasis is on exploration and figuring out the mystery. If you play them expecting a pace or combat on par with the original Resident Evil games, you probably won’t like them.The first parts of Silent Hill 2 are a boring slog. It takes like 10 minutes of jogging through scenery to get to the town itself where you spend even more time jogging some pretty long distances, made worse by the fact that the content is very spread out. The apartment section is mediocre too. The game only starts getting good when you reach the hospital and gets better and better from there (Toluca Prison is my personal favorite part). I feel like if it wasn't for the immense praise heaped on this game over the years, most new players would drop it before reaching the hospital, missing out on what is otherwise a great game.
Also I find it a little hard to call it a "survival horror" game when it showers you with ammo and health drinks, even on hard mode. Nighttime Silent Hill in particular has tons of supplies if you know where to look. You never really need to worry about counting your bullets or making your shots count at all.
On top of that, the non-boss enemies are total pushovers. Once you get over the scary factor, all you have to do is stand a short distance away (none can throw projectiles and all but one move pretty slowly) and shoot them 3 to 5 times with your handgun until they drop to the ground, then run up and kick them so they don't get up again. I think only the doormen and groups of nurses in cramped spaces pose an actual threat. Also there's very little variety, the lying figure for example appears in literally every area of the game and is the most abundant enemy in a lot of them too.