Unpopular Opinions about Video Games -

Tour of Italy

New York spaghetti, never forghetti
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I found Mario Odyssey kind of underwhelming. I still had a lot of fun with it, and I loved some of the worlds and the capture mechanic, but it felt like it was over far too quickly and there weren’t enough worlds. I know the meat of the game is exploring and collecting the shit ton of moons, but I explored the levels as much as I could and still felt like there wasn’t much to it. I preferred Galaxy overall.
I did not understand the hype for Odyssey at all. The art direction was haphazard and the whole game wasn't cohesive visually. There wasn't anything about the gameplay to make it stand out either, but hey if you want more Mario, it's more Mario. It just more Mario that looks kind of crappy.
 

MysticMisty

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I found Mario Odyssey kind of underwhelming. I still had a lot of fun with it, and I loved some of the worlds and the capture mechanic, but it felt like it was over far too quickly and there weren’t enough worlds. I know the meat of the game is exploring and collecting the shit ton of moons, but I explored the levels as much as I could and still felt like there wasn’t much to it. I preferred Galaxy overall.
I think the people who loved Odyssey are the same people that love Super Mario 64 and dislike Super Mario Sunshine and Super Mario Galaxy. Odyssey was rather obviously a callback to SM64 and while SM64 pioneered the format for the 3D Mario games it was Sunshine and, especially, Galaxy that really perfected the format and the graphics.
 
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Duncan Hills Coffee

Oww, my byaaack
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I think the people who loved Odyssey are the same people that love Super Mario 64 and dislike Super Mario Sunshine and Super Mario Galaxy. Odyssey was rather obviously a callback to SM64 and while SM64 pioneered the format for the 3D Mario games it was Sunshine and, especially, Galaxy that really perfected the format and the graphics.
I dunno, Galaxy 1's one of my personal favorite Mario games and I find myself adoring Odyssey.
 

Medafag

I need a better username.
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I honestly feel more people seem to bash on OOT than praise it nowadays. Or at least there are more people vocal about it.

Really though I do think the game’s a victim of hype backlash. People who genuinely love the game are so enthusiastic about it that the people who decide to play it based on what they hear will have certain expectations.

Odds are, the game’s not going to live up to everyone’s expectations. Which will lead to disappointment, arguing among those over whether or not they like the game, Arin Hanson’s terrible sequelitus video, ect.

I think OOT’s a fine game. But I’m cool with people who aren’t into it.
Not to mention that times have changed in recent years, i mean, one of the reasons why OoT was so praised until, i'd say, the late 2000s, it's because action-adeventure games weren't that common, Zelda and probably some action-rpgs like Kingdom Hearts were the only games in the genre, but now, you have Skyrim, The Witcher series, the Souls games, Darksiders etc. a little N64 game, with all the limitations that come with the tecnology of the time, doesn't stand out too much nowadays, so i can't say i blame people who can't get into OoT when they already played like a dozen games that did pretty much the same OoT did... except a lot better
 

Sundae

Weird-Ass Puppet Dog
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I think the people who loved Odyssey are the same people that love Super Mario 64 and dislike Super Mario Sunshine and Super Mario Galaxy. Odyssey was rather obviously a callback to SM64 and while SM64 pioneered the format for the 3D Mario games it was Sunshine and, especially, Galaxy that really perfected the format and the graphics.
I'll be the odd man out here, as although I greatly enjoyed Odyssey (although I agree with @TheImportantFart's comment that it felt like it was over too quickly), Sunshine is still my personal favorite Mario game. There was a charm to that game that to this day has yet to be replicated (and probably never will, outside of a remake of the game). The Galaxy games are awesome, I just prefer being able to openly explore worlds in platformers.

Still hoping Nintendo will release HD ports of Sunshine & Galaxy 1 & 2 to the Switch at some point.
 

Floop

I, Scout, humbly present a toast to Miss Pauling!
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I love playstation all stars battle royale for what it is. A clusterfuck.
Smash Bros Brawl had the best music in the series. Not sure if that's unpopular, but whatever.
Red Dead 2 was so boring I couldn't get to the open world part.
 

Autumnal Equinox

Dinsdale!
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I liked Seymour from Final Fantasy X. I thought he was an interesting antagonist. His voice didn't bother me either. I've always liked antagonists who genuinely believe what they're doing is for the good of all. I'll admit his theme in the first few times you meet him does scream "obvious bad guy!" and it's not a surprise at all when you end up having to fight him, but I still like his character and it didn't bother me as much as it seems to bother a lot of people.
 
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AsbestosFlaygon

Baka!
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I found Mario Odyssey kind of underwhelming. I still had a lot of fun with it, and I loved some of the worlds and the capture mechanic, but it felt like it was over far too quickly and there weren’t enough worlds. I know the meat of the game is exploring and collecting the shit ton of moons, but I explored the levels as much as I could and still felt like there wasn’t much to it. I preferred Galaxy overall.
I really don't get how you could feel Odyssey was over too quickly, it doesn't have the raw amount of levels the 2D/newer 3D games do, but there's way more to do in each level to level than any other Mario game. I'd argue if anything the game felt a bit too long when you're really exploring and going for everything, but that's also in part because I'm not a super big fan of in comparison to the others so I'd say that's just me, not anything wrong with the game per say. The only real problem I'd say it has is that the requirements for beating it are too low, raise what you need to complete the game from 120 to about 300 and have darker side require all the moons in the game. I prefer the more linear Galaxy games and 3D World to Odyssey, but I do still like it quite a bit, certainly a better direction to take it than making something like a Galaxy 3.

I think the people who loved Odyssey are the same people that love Super Mario 64 and dislike Super Mario Sunshine and Super Mario Galaxy. Odyssey was rather obviously a callback to SM64 and while SM64 pioneered the format for the 3D Mario games it was Sunshine and, especially, Galaxy that really perfected the format and the graphics.
No, there's a lot of people that like Galaxy and beyond that love Odyssey, the things that were perfected like movement and presentation were further enhanced in Odyssey. The more linear direction they went after 64 while certainly not bad by any stretch isn't really a evolution of the format 64 was going for.

Smash Bros Brawl had the best music in the series. Not sure if that's unpopular, but whatever.
The music's the one thing from Brawl that I think's almost universally loved over previous Smash games. I say almost because personally I'm not a huge fan of Brawl's tracks, something about the synthesizers really just put me off of many Brawl tracks, vastly prefer the remixes in any other Smash game honestly.
 

HeyYou

All Troons Are Pedophiles
True & Honest Fan
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Games would strongly hint they were referring to that game, Heroes would be related to him, gameplay and dungeons would feel too similar, etc.
What are you talking about? Twilight Princess was the only game that leaned a bit too heavily into this, and is in fact that only Zelda game that made a hero related to the OoT Link (and, iirc, the only one that explicitly has two Links be related at all). Unless you're saying that any over the shoulder semi-linear Zelda game is just a complete rip-off of OoT, the games in this style all played decently different and had fairly unique mechanics in their dungeons. Especially Wind Waker. I get that OoT is overrated, but just as grating is people incorrectly thinking that every game that Nintendo put out after OoT is just an unoriginal clone, because that wouldn't bode well for the trends that BotW was chasing after. You sound like you have the opposite problem of buying into the hurr durr Zelda needs to be designed exactly like Zelda 1 because that game was completely open (it wasn't, you did have to play certain dungeons in order) train of thought.
 

I can't imagine

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Not to mention that times have changed in recent years, i mean, one of the reasons why OoT was so praised until, i'd say, the late 2000s, it's because action-adeventure games weren't that common, Zelda and probably some action-rpgs like Kingdom Hearts were the only games in the genre, but now, you have Skyrim, The Witcher series, the Souls games, Darksiders etc. a little N64 game, with all the limitations that come with the tecnology of the time, doesn't stand out too much nowadays, so i can't say i blame people who can't get into OoT when they already played like a dozen games that did pretty much the same OoT did... except a lot better
I'll agree that the game's uniqueness at the time certainly stood out, and it's easy to miss that in retrospect. Still, I played the game more-or-less when it came out (probably 1999 or 2000; I didn't buy an N64 until 1999), and found the game fairly unpleasant to play even then. The structure, storytelling, dungeon design...all of that, I thought was quite good. I just always felt like...the controls were fighting with my ability to enjoy playing it, I guess? YMMV, obviously, but that's how I always felt.

In fairness, there were other games of the time I had this problem with, such as Goldeneye and Syphon Filter. Even today, I'm not sure how much of this is me not "getting" how to control these games and how much was them just legit having weird control schemes.
 
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Duncan Hills Coffee

Oww, my byaaack
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I'll agree that the game's uniqueness at the time certainly stood out, and it's easy to miss that in retrospect. Still, I played the game more-or-less when it came out (probably 1999 or 2000; I didn't buy an N64 until 1999), and found the game fairly unpleasant to play even then. The structure, storytelling, dungeon design...all of that, I thought was quite good. I just always felt like...the controls were fighting with my ability to enjoy playing it, I guess? YMMV, obviously, but that's how I always felt.

In fairness, there were other games of the time I had this problem with, such as Goldeneye and Syphon Filter. Even today, I'm not sure how much of this is me not "getting" how to control these games and how much was them just legit having weird control schemes.
Part of it might have had to do with the N64's stiff analog stick. That damn stick is bad. I have to push so much force into it just to make the character run at full speed.

I personally like Ocarina, I feel as though it isn't terribly hindered by the analog stick (Majora on the other hand gets hit pretty bad).
 

Mad Asshatter

My other name was Maggot
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What are you talking about? Twilight Princess was the only game that leaned a bit too heavily into this, and is in fact that only Zelda game that made a hero related to the OoT Link (and, iirc, the only one that explicitly has two Links be related at all). Unless you're saying that any over the shoulder semi-linear Zelda game is just a complete rip-off of OoT, the games in this style all played decently different and had fairly unique mechanics in their dungeons. Especially Wind Waker. I get that OoT is overrated, but just as grating is people incorrectly thinking that every game that Nintendo put out after OoT is just an unoriginal clone, because that wouldn't bode well for the trends that BotW was chasing after. You sound like you have the opposite problem of buying into the hurr durr Zelda needs to be designed exactly like Zelda 1 because that game was completely open (it wasn't, you did have to play certain dungeons in order) train of thought.
Wind Waker had traditions and references by characters on how like\unlike WW Link was to the HoT, even the villagers of that era waited around for him to come back instead of someone new taking initiative to fight Ganon; all of the stuff with TP, the heavy resemblance of Demise to Ganondorf in SS, the centering of a whole timeline and it's branches around the events of Ocarina and it's time traveling rather then any other game that includes it. Even the devs stated in an interview around the time BOTW came out that it had to move on from Ocarina, so it wasn't just a bunch of games that chanced to have some of its tropes, they were actively still trying to emulate it until that time.
 

Recoil

Tactical Autism Response Division
True & Honest Fan
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80's-90's vidya music copies chord progressions, melodies and even entire solos.
 

I can't imagine

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Part of it might have had to do with the N64's stiff analog stick. That damn stick is bad. I have to push so much force into it just to make the character run at full speed.

I personally like Ocarina, I feel as though it isn't terribly hindered by the analog stick (Majora on the other hand gets hit pretty bad).
I definitely think that was a part of it, since I played it on Wii VC and found it much easier to play. Unfortunately, by then, what made the game unique wasn't quite as unique anymore, so it wasn't quite the same.

I think another factor might be age. I was well out of high school when OoT came out, so it was a very, very different sort of controller than what I was used to growing up. It worked for SM64, since the controller was practically designed for the game, but I had trouble with a few other games on N64 because the controls just didn't feel natural to me. I imagine people on here in their late 20's/early 30's who grew up with N64 games probably don't have that experience.
 

Duncan Hills Coffee

Oww, my byaaack
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I definitely think that was a part of it, since I played it on Wii VC and found it much easier to play. Unfortunately, by then, what made the game unique wasn't quite as unique anymore, so it wasn't quite the same.

I think another factor might be age. I was well out of high school when OoT came out, so it was a very, very different sort of controller than what I was used to growing up. It worked for SM64, since the controller was practically designed for the game, but I had trouble with a few other games on N64 because the controls just didn't feel natural to me. I imagine people on here in their late 20's/early 30's who grew up with N64 games probably don't have that experience.
I'm a bit weird because I bought my N64 in the early 2010s and I bought an Ocarina cartridge sometime in high school and I find myself enjoying it the most that way. I've played it on VC (which was my first experience with it) and on 3DS, but honestly I kinda prefer it on original hardware, despite my dislike of the N64's analog stick.

Take what I say with a grain of salt because I'm the kind of guy who has a higher tolerance for that kind of thing despite barely being alive when the N64 was still being used.
 

HeyYou

All Troons Are Pedophiles
True & Honest Fan
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Wind Waker had traditions and references by characters on how like\unlike WW Link was to the HoT, even the villagers of that era waited around for him to come back instead of someone new taking initiative to fight Ganon; all of the stuff with TP, the heavy resemblance of Demise to Ganondorf in SS, the centering of a whole timeline and it's branches around the events of Ocarina and it's time traveling rather then any other game that includes it.
None of that is what I'd call an absurd amount of references to OoT (outside of TP, but even that game wasn't too bad; it had fairly unique ideas too), Wind Waker ends up being a completely different type of story compared to OoT. By your very same logic, BotW is the ultimate hack game because it has an absurd amount of costume references, map references, etc, and almost none of it is fitted into the story as a serious addition like the games you mentioned. More importantly, you yourself said the timeline was an afterthought. You can't blame those games for the timeline because they came out as singular games that had nothing to do with the Hyrule Historia timeline.
 
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