Unpopular Opinions about Video Games -

Hermann the German

Niemand lügt soviel als der Entrüstete.
kiwifarms.net
Dr. Mario should have gotten a lot more love compared to the likes Smash Bros., Super Mario Bros and Super Mario 64.

Not saying that Dr, Mario was not popular in its own way, if you compare it to the other titles, but Dr. Mario should have received more games for the GameCube, Wii and WiiU.
I'll second that. I think a new, well-coded and graphically clean/impressive Dr. Mario game would be an excellent fit for something like the Switch, especially if it had a Tetris 99-like gameplay conceit as well. I always quite enjoyed Dr. Mario, even if it isn't a major change in the falling block formula.
(Apparently there was a Dr. Mario title for 3DS. Had no idea.)
 
  • Agree
Reactions: albertbrown26

Dave.

Damn wypipo
kiwifarms.net
Bloom in Halo Reach was actually a good idea in practice. Back in the Halo 3 days speds would camp out in the distance on open maps and just pluck peoples heads left and right with little to no consequence and with no way for the opposing team to do anything but try and out gun them. Bloom on the other hand disincentivized that and punished players for spamming DMRs with reckless abandon in the distance and plucking peoples heads for easy kills. Seriously I'd take this over the Battle Rifle in Halo 3 because, contrary to what some faggot says about skill, BRs were by far the easiest weapon to use and the most effective with little effort put in; throw grenade headshot, throw grenade headshot, rinse and repeat or just spam BR shots until you see the shields pop.
 
  • Agree
Reactions: The Last Stand

The Last Stand

RIP Olivia de Havilland (1916-2020)
True & Honest Fan
kiwifarms.net
Bloom in Halo Reach was actually a good idea in practice. Back in the Halo 3 days speds would camp out in the distance on open maps and just pluck peoples heads left and right with little to no consequence
Bloom is recoil, correct?

Adding abilities in Halo was a great idea. Adding cooldowns also helped balance them with the maps and flow. Reach perfected them, although Armor Lock is practically useless.

Sprint by default was a nice change so you can make evasive maneuvers during combat. You feel slow without it now.
 
If you think RE4 is (one of) the best game ever made and played it an unmeasurable amount of times and you still hate Ashley, maybe you just suck at the game. I remember my first two playthroughs were hell but I eventually got better at it. If you play a game this much and don't improve, it's your fault. Unless you just can't do escort missions at all, that's fine, we can't be good at every genres. People are like "her voice is like nails on a chalkboard she's the most annoying character ever, second only to Navi". She's really not annoying at all and she only scream for help when she needs it, and the character is meant to always be behind you. Yeah maybe you just suck. The game is even kind enough to give you a container she can hide in and make her go away during bosses and the more intense parts of the games.
The only Ashley bit that I ever found hard was where she has to turn the cranks in the water room, due to the angle it was very easy to accidentally hit her if she was being carried away.
 

Duncan Hills Coffee

Oww, my byaaack
kiwifarms.net
Tetra Master is a far superior card game to Triple Triad.

I fucking hate Triple Triad. It's the big reason I never got far in FF8 because I want to break the game and gain godlike powers on the first disc, but it's not worth suffering through hours of Triple Triad.

Tetra Master is at least fun to fuck around with. I kinda like how you can just approach strangers and play a card game that, while it doesn't accomplish anything, is addictive as hell. At least there, I don't feel obligated to keep doing it to obtain insanely broken spells and weapons.
 

Medafag

> tfw no big tiddy elf gf :c
kiwifarms.net
In the last few years, i've been trying to beat many games with a 100% rate completion, mostly because i realized i don't finish most games i play and let me tell you, that's not a nice feeling, so i decided to beat most games with a completionist mindset, you know, getting every piece of heart in Zelda, locating all items in Metroid, collecting everything in Banjo-Kazooie, stuff like that but..., as time went by, i simply realized that many games are flat out not funny to fully complete, for a quick example, i've been playing Donkey Kong recently, and i tried to get 101% and boy, it is funny how the game devolves from a more than decent fast-paced platformer with a stellar presentation for the time, into a "trow yourself into every single bottomless pit to see if there is a secret" game

Same thing could be said about achievements, i have a love-hate relationship with achievements, in one hand i'll admit it feels nice to get all achievements in game you like, it's like a little badge of honor, something that proves you did everything that is to be done in the game, but, just like with fully completing older games, more often than not, trying to get all achievements on a game will suck out the fun of an otherwise decent game, there's always a couple of achievements on any game that less than 1% of players have, and trying to get that kind of achievements turns a good game into either an awfully tedious and time-consuming chore or a infuriating task, for example, there's a game on Steam called Super Cyborg, it's a decent Contra clone, so i decided to see what achievements it has and...

Steam.png


Yeah, no way in hell i'm getting that one, fuck that

tl:dr Being a completionist makes many good games not fun to play
 
Last edited:

Kingu Cinnamon

too tired to sleep
kiwifarms.net
I don't think that Bethesda Softworks ( the developer, not the publisher) deserves all the shit that they receive. Prepare for autism.

I' m not saying that BGS doesn't deserve criticism, it does for things like the gradual dumbing down of the mechanics and gameplay, the ignoring and inconsistency of the lore, poorly executed story or quest line elements, bland villains (minus Morrowind), simplistic combat and for many other issues. None of these topics are ever brought up except in the corners of the fanbase or game discussion, everything is boiled down to "Todd Howard is a lier and bad at making games" "Bethesda are evil" "Bethesda can't make video games" and so on. I actually saw a youtube comment that said "there is one difference between Todd and yandere dev... Todd can finish a game". How has this become the mainstream narrative? you can call Todd Howard a lot of things but comparing him to yandere dev and suggesting that they are at all similar is retarded.

BGS was responsible for the development of Fallout 76 so they deserve a large chunk of the blame for the mess that was that game. However, why is it that people seem to give so many developers the befit of the doubt and frame them as the victims of the big bad publishers such as with EA or Activision but at the same time seem to place the all of the blame at the feet of BGS. I highly doubt that BGS came up with the creation club, fallout first, or the idea to make cash grabs such as Shelter, Blades, or 76.

I get that a lot of this comes from the fact that Bethesda studios share the name with their publishers but I feel like there is such a hate boner going around that people use the fact that the 76 canvas bags, helmets, and Nuka dark rum controversies as somehow being the fault of game developers or that people are willing to put a bland snore fest like the Outerworlds on a pedestal and declare it the "Bethesda slayer" just because they made one shit game, despite the fact the casual fanbase were all sucking fallout 4's a few years ago dick even though it is the prime example of the gradual devolution of BGS' games.

In summary, Bethesda games have core gameplay issues that are hardly discussed in favor of retarded bandwagoning. there seems to be a massive amount of bias against them to the point where they are being vilified for things in all likelihood out of their control or competitors are being unfairly elevated. Yes, they are partly to blame for the dogshit that was 76 and yes they do deserve to be criticized.
 
  • Agree
Reactions: Smaug's Smokey Hole

Basil II

my dimension is augmented
kiwifarms.net
In the last few years, i've been trying to beat many games with a 100% rate completion, mostly because i realized i don't finish most games i play and let me tell you, that's not a nice feeling, so i decided to beat most games with a completionist mindset, you know, getting every piece of heart in Zelda, locating all items in Metroid, collecting everything in Banjo-Kazooie, stuff like that but..., as time went by, i simply realized that many games are flat out not funny to fully complete, for a quick example, i've been playing Donkey Kong recently, and i tried to get 101% and boy, it is funny how the game devolves from a more than decent fast-paced platformer with a stellar presentation for the time, into a "trow yourself into every single bottomless pit to see if there is a secret" game

Same thing could be said about achievements, i have a love-hate relationship with achievements, in one hand i'll admit it feels nice to get all achievements in game you like, it's like a little badge of honor, something that proves you did everything that is to be done in the game, but, just like with fully completing older games, more often than not, trying to get all achievements on a game will suck out the fun of an otherwise decent game, there's always a couple of achievements on any game that less than 1% of players have, and trying to get that kind of achievements turns a good game into either an awfully tedious and time-consuming chore or a infuriating task, for example, there's a game on Steam called Super Cyborg, it's a decent Contra clone, so i decided to see what achievements it has and...

View attachment 1474536

Yeah, no way in hell i'm getting that one, fuck that

tl:dr Being a completionist makes many good games not funny to play
To expand on this, completionism is gay because that shit was intended to be secret, extra content. Stuff that a little kid playing might stumble upon accidentally and be amazed. Looking up where all the hidden shit is on youtube or gamefaqs and then going to find it is just boring and artifical.
 
Same thing could be said about achievements, i have a love-hate relationship with achievements, in one hand i'll admit it feels nice to get all achievements in game you like, it's like a little badge of honor, something that proves you did everything that is to be done in the game, but, just like with fully completing older games, more often than not, trying to get all achievements on a game will suck out the fun of an otherwise decent game, there's always a couple of achievements on any game that less than 1% of players have, and trying to get that kind of achievements turns a good game into either an awfully tedious and time-consuming chore or a infuriating task, for example, there's a game on Steam called Super Cyborg, it's a decent Contra clone, so i decided to see what achievements it has and...

View attachment 1474536

Yeah, no way in hell i'm getting that one, fuck that

tl:dr Being a completionist makes many good games not funny to play
I used to do this, I was sad enough to spend hours up on hours ring boosting in Gears of War 2, or participating in the very complex set of procedures needed to quickly gain levels in Quake 4 (which also had a glitch where you randomly wouldn't receive any XP at all). Not to mention playing easy children's games for points, like the Avatar game where you'd get 1000g within a minute by mashing the attack button.

Eventually I realised what a complete waste of time it was, although admittedly still haven't got rid of the itch completely. Now I just aim for any single player achievements that are reasonably straightforward, and don't even attempt things like speed or no death runs.
 

Czargon the Red

kiwifarms.net
Nintendo isn't bad, they just know they can get away with shit due to their loyal base.

Also they don't pay attention to F-Zero outside of Smash Bros. and know they can get away with it. Same with most of their dead/dormant franchises. Fire Emblem got insanely luck with Awakening became a moderate hit and has had a game every 2-3 years. Xenoblade got lucky as well.

also, the Kirby series has not seen a good game since Planet Robobot. Chibi-Robo gets mishandled a lot. Pikmin needs love. Classic NES Nintendo re-releases aren't selling quite as well as they were 10 years ago because the nostalgia wave for those isn't all that strong any more. It's all about the early 2000s now.

Starfox Assault was a decent, albeit flawed game and should totally be remade by Nintendo.
 

KingofNothing

Arise, Sir Leg of Lamb
kiwifarms.net
I enjoyed Saints Row 3 more than Saints Row 2. Both are good games, but I had more fun being in the wackier world that was Steelport. Saints Row 2 staked out a good middle ground between wacky and serious story compared to GTA, but I wanted more laughs which is what I got out of 3. I admit I did play 3 first so that may curved my opinion a bit.

Also they don't pay attention to F-Zero outside of Smash Bros. and know they can get away with it.
To give them some credit on this, I recall seeing an interview clip(some time between Brawl and Ultimate I believe) a while back where Miyamoto or some other guy high up in the Nintendo chain was genuinely surprised that people wanted a new F-Zero game because they sold like shit. I don't know if they've reconsidered that stance since and just deemed it not worth the cash, but that was the original reason

Classic NES Nintendo re-releases aren't selling quite as well as they were 10 years ago because the nostalgia wave for those isn't all that strong any more.
Plus a lot of them are kinda shit to play now due to limitations. Sure I could play the original Mario Bros or I could play Super Mario World on the SNES which is just a superior experience and that's just going up one generation.
 
  • Agree
Reactions: The Last Stand

Czargon the Red

kiwifarms.net
I enjoyed Saints Row 3 more than Saints Row 2. Both are good games, but I had more fun being in the wackier world that was Steelport. Saints Row 2 staked out a good middle ground between wacky and serious story compared to GTA, but I wanted more laughs which is what I got out of 3. I admit I did play 3 first so that may curved my opinion a bit.


To give them some credit on this, I recall seeing an interview clip(some time between Brawl and Ultimate I believe) a while back where Miyamoto or some other guy high up in the Nintendo chain was genuinely surprised that people wanted a new F-Zero game because they sold like shit. I don't know if they've reconsidered that stance since and just deemed it not worth the cash, but that was the original reason


Plus a lot of them are kinda shit to play now due to limitations. Sure I could play the original Mario Bros or I could play Super Mario World on the SNES which is just a superior experience and that's just going up one generation.
Yeah given the amount of other high-pace racing games available now, I can see why F-Zero's niche (If you can call it that) has been taken. I do think it'd be a contender for decent comeback if they wanted.

Let's not forget that Nintendo keeps rereleasing the same fucking NES/SNES titles. Yes, LTTP is a classic, as is Super Mario World and Super Metroid. They've been rereleased pretty often on VC, Nintendo Online, and the snes mini.

How about porting Pilotwings 64 or sth to Nintendo Online?

Also apparently Nintendo Treehouse has in-house translations for every japan-only game that Nintendo has. They could pump them out if they cared and funded it, but it'd probably fall through outside of the core audiences for the non-Maria/Zelda games.
 

Medafag

> tfw no big tiddy elf gf :c
kiwifarms.net
To expand on this, completionism is gay because that shit was intended to be secret, extra content. Stuff that a little kid playing might stumble upon accidentally and be amazed. Looking up where all the hidden shit is on youtube or gamefaqs and then going to find it is just boring and artifical.
I guess it's like trying to find all secret areas in games like DOOM, you're not supposed to find them all by playing normally, they're secrets, they were never meant to be the main focus of the game

I used to do this, I was sad enough to spend hours up on hours ring boosting in Gears of War 2, or participating in the very complex set of procedures needed to quickly gain levels in Quake 4 (which also had a glitch where you randomly wouldn't receive any XP at all). Not to mention playing easy children's games for points, like the Avatar game where you'd get 1000g within a minute by mashing the attack button.

Eventually I realised what a complete waste of time it was, although admittedly still haven't got rid of the itch completely. Now I just aim for any single player achievements that are reasonably straightforward, and don't even attempt things like speed or no death runs.
You can tell when a game was made with achievement hunting in mind when most of achievements are like that, mostly story related and you get them by playing the game normally, that's how a like it to be honest

Starfox Assault was a decent, albeit flawed game and should totally be remade by Nintendo.
SFA was such a tragic case, the game didn't do too well despite being arguably one of the best games in the series, SFA was the closest the series got have a natural evolution, to finally leave Starfox 64 behind, SFA has the best artstyle in the series, a somewhat more serious story and better dialog and voice acting, making the game feel a bit more serious leaving that saturday morning cartoon feel behind, sadly since the game ditched the whole "choose your route" mechanic, had only 3 rail shooter missions and the rest were on foot, and ground missions were repetitive as hell, that ended up alienating a lot of people, too bad because i would love to see another Starfox with ground combat

To give them some credit on this, I recall seeing an interview clip(some time between Brawl and Ultimate I believe) a while back where Miyamoto or some other guy high up in the Nintendo chain was genuinely surprised that people wanted a new F-Zero game because they sold like shit. I don't know if they've reconsidered that stance since and just deemed it not worth the cash, but that was the original reason
To be fair, i can't say i blame Nintendo for being hesitant to make another F-Zero, yes there is a lot of people online who claim they'd love another game, but how many of the people would actually buy the game?

Plus a lot of them are kinda shit to play now due to limitations. Sure I could play the original Mario Bros or I could play Super Mario World on the SNES which is just a superior experience and that's just going up one generation.
Most games in the 8-bat era are flat out obsolete nowadays, not only because they're outclassed by newer entries in their respective series, but by competent indies as well, i mean, what's the point of playing games like the original Metroid nowadays, when Zero Mission, Super, Fussion and AM2R already exist? not to mention the tons of metroidvanias on Steam, hell i'd dare to say that even the most generic and by the numbers 5 dollar metroidvania on Steam is better than the original Metroid because most of them at the very least have a map and a save feature, things that the original Metroid didn't have
 
Last edited:
  • Agree
Reactions: Smaug's Smokey Hole