Eh I had fun with peace walker and that came out two years after MGS4.Kojima lost his touch after MGS4... we want more batshit stuff and less pseudo-intellectual crap.
The last time he hit it out of the park was Snake Eater, every game since has been a mixed bag, either the story is a mess but the gameplay is great or in the case of Death Stranding the story is great but the gameplay is a mess.Kojima lost his touch after MGS4... we want more batshit stuff and less pseudo-intellectual crap.
The Codec conversations add so much lore and character to MGS1-3, it's a big part of what makes them what they are, the scaling back and removal in 4, Peace Walker and 5 is one of the reasons why those games aren't as good as the first 3.A lot better.
MGS1 did the Codec best, plus for any Codec haters it was absolutely a necessity in MGS1 in order to show the characters faces complete with eyes.The codec adds something to the game, but it absolutely became a crutch for the story.
There was no reason to talk on codec with people that were in the same room as you with MGS2. I get it, it wasn't worth animating that much exposition. But that should have been a sign that there was too much exposition in general.
For some reason, they thought the best course was to get rid of the codec entirely which was also the wrong move. The codec being a gameplay thing was great. It was a good way to add tons of world building a lore on top of giving hints and advice in MGS1 without bogging down a returning player.
Death Stranding is a great game and people accusing him of being a bad writer are envious of him being one the fathers of modern video game narrative, they are failed writers that will be forever forgotten while Kojima is already in the history books (thinking about yahtzee, who spergs about kojima, but nobody cares about his novels).