Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


  • Total voters
    8
  • Poll closed .

LightDragonman1

kiwifarms.net
I just love (sarcasm) his critiques on its gameplay.

“The way the game began, I figured it was something akin to Zombie Revenge mixed with Streets of Rage. Two small locations that connect together with baddies to clear before progressing. If the game kept to that formula I'd be singing a different tune, but it couldn't resist trying to honour it's RE roots with bullshit puzzles!
If you've played any hack & slasher before then you're pretty adjusted to play DMC 3. The game is pretty difficult if I'm being perfectly honest and will punish you for the slightest slip up. It gives you all of these means of dishing out the punishment when using the basic sword and guns does the job pretty well. It can take a REALLY long time to use the guns on that Cerberus boss near the start.

The flying centipede boss was another one that tested my patience until I figured out what I had to do. I tried my strategy to snipe away at it with my little pistols but what I was supposed to do was jump on it's back and hack it. I suppose it was "to be more AWESOME!" well excuse me game for taking a strategic approach to my warfare. Because some of us prefer to snipe our targets from a distance instead of run into convenient slashing distance.

Mike: Wait, you used the guns? You're supposed to get up close. You were literally shooting from a distance? That must of took awhile.

Me: You don't know the patience I have. Sadly, that patience did run out near the part I lost my 15th life.

Mike: Oh yeah, cus Crow said you had to beat the game in 15 lives, which you didn't which funn....

Me: points at the filing cabinet

Mike: ..... I'll be good.“
 
So I got a bit more at work and decided to spoil myself with buying both Mechwarrior 5 and the Necromunda Hired gun.
I liked both.
Mechawrrior 5 is strange. I souldn't like it. It's basically a somehwat simplified mech combat with a light mercenary band management with repetitive missions. But I like it. Played it 6h straight- cant stop stomping around, they got that right- the combat is satisfying.
Hired gun is also good- playd 2-3h so far, but its really dynamic, customizable and reasonably hard. Gets your blood pumbing like the new DooMs.
 

Block Me

kiwifarms.net
I'm downloading Balan Wonderworld right now lads, please send me thoughts and prayers in this dark time of my life

EDIT: Wow it actually is as bad as I heard. Thank god for Steam refunds
 
Last edited:
I'm downloading Balan Wonderworld right now lads, please send me thoughts and prayers in this dark time of my life

EDIT: Wow it actually is as bad as I heard. Thank god for Steam refunds
starting from the top- what sort of the name is this, Balan sounds bad, it just does, like a joke name, made up to sound bad as a parody, envoking the feel of cheap low quality imitation made to turn a quick buck
>Kropatz Krotzstowski Funfair
 

Grey Donovan

kiwifarms.net
starting from the top- what sort of the name is this, Balan sounds bad, it just does, like a joke name, made up to sound bad as a parody, envoking the feel of cheap low quality imitation made to turn a quick buck
>Kropatz Krotzstowski Funfair
The villain of the game is called “Lance”, and he is the rival of “Balan”.

“Balance”

…Knowing the context behind these characters makes everything so much worse.
 

Chief Kickabitch

Resident Les Claypool Stan
kiwifarms.net
I just downloaded a game called Going Medieval and its a pretty swell time if you like RimWorld. Its a pretty shameless rip off though with all of the mechanics being completely copy and pasted, but what it does add with its own flair is neat. I appreciate the medieval style of it and my biggest complaint with RimWorld was the uninspired colony defense. in this game you get to build massive stone walls and slap archers all over them and that's just neat in my opinion. I hope they start to steer away from completely ripping off RimWorld though.
 

IneptRobot

You lost the moment you entered these woods.
kiwifarms.net
Your thoughts on his critique of Dante?

"I think my hatred for Dante stems from who he is and what he is, with all due respect, is an insufferable c***! He's that guy you went to college with is what I'm getting at. That guy who thinks he's God's gift to the world, acts like he's so much better than everyone else that it becomes all the more delightful watching him get his s*** ruined by someone else. Or to put it another way, he's that character I tend to notice in a lot of Japanese media.

The borderline self insert wish fulfilment who is ABSOLUTELY FLAWLESS in the cinematics of the game. Pulling gravity and logic defying bulls**t as a means to show off or convey to the audience "SHOWER THIS CHARACTER WITH AWE AND RESPECT!" yet when the game begins after a 10 minute cutscene you can't even replicate what you just witnessed. It's one thing to tell us characters such as Dante or Lightning from Final Fantasy are "awesome" yet unless we can actually do the utter bollocks you cram into the cutscenes then the character is only awesome because you say so.

Now Batman as much as I'm loathed to admit this IS awesome, for in the Arkham Games you CAN do all the shit he does in cutscenes. I guess you can say he's awesomely consistent. It's not really Dante's fault but it's a design choice I've come to loathe with Japanese games. An unnecessarily long opening cinematic, showcasing what the director would like us to think about their special little character, which in most cases has the opposite effect. Maybe I'm cut from a different cloth but I don't go for what I consider "a 13 year olds idea of awesome!" but if you've read my series you'll notice I tend to go for a misogynistic wanker who gets his ass kicked faster than you can say "Can I grab your tits?"

Raiden is a character I long suspected of this bulls**t, but in Metal Gear Rising you are able to perform crazier s**t in gameplay so I'll admit I was wrong about my break dancing cyborg ninja friend. So while Raiden from Metal Gear Rising dodged this accusation, I have a special place in Hell reserved for the likes of Dante and Lighting. Self insert mother....."
Well I'd say he's wrong because Dante is every bit as durable and agile in gameplay as he is in cutscenes, while it's true the original games were limited in not being able to use the environment as much as Dante does in the cutscenes I don't think kicking chairs is really that important to the gameplay.
In the intro cutscene for DMC 1 Dante uses air juggling with his guns, you can do this in game and he survives being impaled, you can get stabbed repeatedly in gameplay and keep going,
And for DMC 3 Dante fights Vergil in a massive show of swordsmanship and bravado, you do this in game, he fights enemies hand to hand, you do this with the Beowulf gloves in 3 and the Ifrit in 1, he slides around on an enemy, you can do this in game, it's called the Free Slide, you can even fire Ebony and Ivory while doing it just like the cutscene.
The only thing you can't do is eat pizza and throw a telephone with pin-point precision, and cut a pool table in half and kick it at people, not really missing much there but more environmental combat would be fun.
Gravity defying stunts is something DMC is all about, Air Hike is a staple move and air juggling is a core part of the gameplay, you can't just rely on Stinger and High Time only to get through the game in a fun way.
Basically, he's wrong on all counts because it sounds like he's bad at the game and can't pull off the combos. Really, I'd ask him how he feels about Final Fantasy 7 Remake and how it shows Cloud leaping 30 feet up from a falling platform like it's nothing but then having an item up on a ledge later in the game that you have to backtrack for ten minutes to get despite Cloud easily being able to jump that high, or how Cloud can slice through segments of falling building in the finale of the remake but can't cut through a rusty metal gate or the concrete around it to get to Tifa and Aerith in Hojo's lab. Now that's some real gameplay/cutscene disconnect and if his think-piece or whatever you want to call it was about that then I'd agree, he's just backed the wrong horse on this one.
 

LightDragonman1

kiwifarms.net
Really, I'd ask him how he feels about Final Fantasy 7 Remake and how it shows Cloud leaping 30 feet up from a falling platform like it's nothing but then having an item up on a ledge later in the game that you have to backtrack for ten minutes to get despite Cloud easily being able to jump that high, or how Cloud can slice through segments of falling building in the finale of the remake but can't cut through a rusty metal gate or the concrete around it to get to Tifa and Aerith in Hojo's lab. Now that's some real gameplay/cutscene disconnect and if his think-piece or whatever you want to call it was about that then I'd agree, he's just backed the wrong horse on this one.
He actually liked the FFVII Remake if I'm not mistaken.

On a different note, I just finished playing through the two Bloodrayne games (Terminal Cut versions). I gotta admit, they were actually pretty fun. Sure, they have their frustrating levels and are filled with a good amount of early 2000s jank, but their action and overall style still hold up even now. The first game felt like a Wolfenstein game with vampires, and the second was much more like one of the Blade films, and I liked both of them. Plus, Rayne may just be one of the more underappreciated female video game heroes of that era, along side her still being one of Laura Bailey's best performances.

You guys' thoughts? Have you played the duology?
 
Ok so I've finished the Necromunda: Hired gun, was playing it almost every day.
I still stand by my words- its a good game. But also a case of lost prospects. Not because of the gameplay itself- the gameplay is awesome, the setting is Wh40k. But its rather the case of limited budged. They clearly didnt have enough money to make the game bigger- more weapons, more maps, more side missions, more story. But what they made with what they had is worth the money they ask for it.
I hope they will make some DLCs for it later.
 

Pope Negro Joe the XIIIth

AI Pope Of Entropic Declesiastics, Illuminati Alum
True & Honest Fan
kiwifarms.net
Is there a fan translation ROM for Clock Tower SNES that works? I've been trying to get this fucking thing working on my 3ds for weeks.
 

Poop A Loop

kiwifarms.net
Seeing that a bunch of the old giantbomb crew are making their own podcast I started wondering if anyone has any suggestions for a good gaming podcast to listen to.

I used to listen to The Roundtable with Northernlion since it was about the only cast I could find that didn't devote an hour to talking about shit I didn't care about like wrestling or politics or that wasn't pozzed by some rando cohost who you could tell hates games. I liked that the Roundtable guys just talked about games they had fun playing, things they liked or didn't like about it, and industry news and announcements as it applies to the hobby.

There just doesn't seem to be anything...
 

Least Concern

Pretend I have a vtuber avatar like everyone else
kiwifarms.net
Check out Red Eclipse. It's a fast-paced arena shooter a la Quake III or Unreal Tournament, and it's open-source and completely free. Most importantly, its heritage is the Cube/Sauerbraten engine, so it runs great even on potatoes with iGPUs, and there's a release for every major OS and plenty of minor ones. You can even just grab it from Steam and have it hang out in your library there. But not enough players play it, so the servers are often pretty empty. Let's fix that.

Call of Duty more like Call of Doody, am I right?
 

Ihavetinyweewee

But massive grotesque balls
kiwifarms.net
Ok so I've finished the Necromunda: Hired gun, was playing it almost every day.
I still stand by my words- its a good game. But also a case of lost prospects. Not because of the gameplay itself- the gameplay is awesome, the setting is Wh40k. But its rather the case of limited budged. They clearly didnt have enough money to make the game bigger- more weapons, more maps, more side missions, more story. But what they made with what they had is worth the money they ask for it.
I hope they will make some DLCs for it later.

I'm guessing its ok on the PC. But, from what I heard its absolute dogshit on the consoles.
 

Smaug's Smokey Hole

Sweeney did nothing wrong.
kiwifarms.net
It's impressive how GW went from being seemingly reluctant to licensing out the Warhammer brand, to being picky, to know when it seems like even small indie developers are putting out jank under the Warhammer 40K banner.

21 years of WH40k games, from 1992 to 2013. Most of the titles listed are Dawn of War expansions.
warhammer40k_1992_2013.JPG

Then from 2014 to 2022 this happened.
warhammer40k_2014_2017.JPGwarhammer40k_2018_2022.JPG
 

Marissa Moira

kiwifarms.net
It's impressive how GW went from being seemingly reluctant to licensing out the Warhammer brand, to being picky, to know when it seems like even small indie developers are putting out jank under the Warhammer 40K banner.

21 years of WH40k games, from 1992 to 2013. Most of the titles listed are Dawn of War expansions.
View attachment 2246462

Then from 2014 to 2022 this happened.
View attachment 2246463View attachment 2246464
I'm just tired of waiting for The Emperor to return, like shit or get off the void already.

Then again Necrons revived their long gone leaders so maybe Space Marines are next.
 

Similar threads

  • Poll
From being copied to copying others (including even Chris Bores himself who is actually doing better lmao), no time to make better content!
Replies
2K
Views
186K
Top