I am a WWII nerd who is interested in all things military. If anyone else is a fan of a game involving tanks, you should check out war thunder. But if anyone is already playing it, do you have advice you can share?
Don't play it is mine. Do yourself a favor and buy a flight stick and Il-2 Stormovik 1946 if you're into planesI am a WWII nerd who is interested in all things military. If anyone else is a fan of a game involving tanks, you should check out war thunder. But if anyone is already playing it, do you have advice you can share?
Don't play it is mine. Do yourself a favor and buy a flight stick and Il-2 Stormovik 1946 if you're into planes
It's a free to play with obvious balancing and matchmaking issues and if you really like planes you need to get a real sim.Kinda curious why you say dont play it though.
battle of Stalingrad are excellent modern ones, if you can't run them properly, try il 2:46 with its 600 flyable planes and all the theaters of ww2(finland,the Pacific,eastern front,western front , Italy) also dynamic campaign is awesome.It's a free to play with obvious balancing and matchmaking issues and if you really like planes you need to get a real sim.
Il2liffs of Dover (with mods),il
battle of Stalingrad are excellent modern ones, if you can't run them properly, try il 2:46 with its 600 flyable planes and all the theaters of ww2(finland,the Pacific,eastern front,western front , Italy) also dynamic campaign is awesome.
Even on simulator mode, the physics and air dynamics are extremely simplified compared to other flight games.To be honest, I play the game and I never saw much of the issues you mentioned. The "Russian bias" that is being complained about comes from people being upset about losing and trying to make any other excuse for why they lost. Another issue is because there are 3 settings:
Arcade which is less realistic than others with you able to see both enemies and allies on the map, tanks move faster and turn their guns faster. Aircraft controls are simplified as well as physics and damage and you don't have to land when ammunition such as bombs or MG ammo is expanded. You can play any faction for both tank and air battles.
Realistic mode means the tanks don't accelerate as rapidly and the guns rotate more realistically (slowly) with the maps being larger than arcade mode and you can only play as a certain faction depending on the map (one team plays Germany, the other USSR if the map was Stalingrad or Eastern Europe) This is similar in Realistic AB where where two teams are differing factions such as USA vs Japan during Pearl Harbor or Battle of Midway.Planes need to land to reload bombs, rockets and mg ammo
Simulator mode is the hardest with view being restricted to first person and you have to control all functions such as changing gears for transmission in a tank and using the elevators to land and take off in aircraft.
Because people are lazy or inexperienced, they play the arcade mode and because they play just that, they think the game is unrealistic or biased towards a certain faction.
Even on simulator mode, the physics and air dynamics are extremely simplified compared to other flight games.
DCS for example, has a flight model that calculates fluids like fuel and hydraulics sloshing around the airframe,affecting performance.
Warthunder is fun,but is not realistic and the crappy matchmaking puts me-262s vs Korean war aircraft or Sherman's fighting t-44s.
I'm also pretty sure if you don't fork 150$ +80$ for a trackIR+a decent hotas joystick you will be also fucked in sim battlesI invested hundreds of hours into this game from closed beta until one year ago, and I recommend not to play it. I only played in Realistic and Simulator Battles, got all the way up to fully upgraded top jets in aircraft (Meteors, F-86 F-2 Sabre, CL-13 Canadair, and MiG-15bis) and in tanks I got all the way to post-war models like T-54s and the American ones (I forget the name).
The aircraft maps in Realistic and Simulator modes are too small, especially for jets, where every pursuit runs into a map boundary within minutes. Meta-game always favored fast climbing interceptors in props and jets are dominated by whoever has max speed. Especially in Realistic mode, it is almost impossible to ambush anyone because it's so easy to have 100% situational awareness due to 3rd person camera, so outcome of battles is determined by teamwork (aka which team has the most 4 man rape squads) and energy (aka whoever makes the fewest mistakes in energy management). Match making is terrible, such that the team with more vehicles from the top end of the MM bracket has excessive advantage.
Tanks in Realistic and Simulator is much less formulaic and victory more dependent on chance than aircraft, as it is almost impossible to have 100% situational awareness in the ground battles. But there are still many cheap, game breaking tactics viable, like spawn camping behind the enemy, and many of the maps are garbage CQC urban fights or have no overhead cover from air attack. For sure it's more fun than World of Tanks, but if I'm going to get rape from the air by ground attackers after spending 7 min driving from spawn to front, might as well make it a full combined arms gameplay like Red Orchestra so at least you don't have to go into urban fights totally blind.
Due to nature of the game, aiming for realism in vehicle specifications/operation and nationality-based team composition, gameplay will by its very nature be unbalanced. However, they make the victory conditions, map balance, and team size based on presupposition that both teams are going to be equal in all respects, which they aren't, so it feels cheap when your team was obviously disadvantaged by MM, but there is no handicap to soften the blow. So the most enjoyable part of the game were the special Events in Realistic and Simulator battles, because they are intentionally set up to be unequal, but with victory conditions and gameplay mechanics (ie vehicle spawns, team size) that are adjusted to that limitation. But the special events are so rare and infrequent, rarely taking advantage of the end-game jets and tanks, so I ended up most of the time in normal realistic and simulator battles, derping around in biplanes and those crappy interwar armored cars because the high performance vehicle combat is so unsatisfying due to MM and team balance.
Now if I want to play tanks, I play Red Orchestra, and if I want to do flight sim, I do proper flight sim.
Apparently some guys learned to become very skilled with mouse and keyboard in WT's sim battles, but I found it very difficult to successfully do anything other than dive bombing and intercepting bombers. Since most of the people playing WT are Slav or Brasilian poorfags (I used to be in Brasilian poorfag jet clan lol), they rarely play aircraft sim battles, so it takes 30 min for enough people to get in queue for a sim battle to start.I'm also pretty sure if you don't fork 150$ +80$ for a trackIR+a decent hotas joystick you will be also fucked in sim battles
Disagree on that being where things started slipping, ground forces was fine at first and for years. They did make the grind worse than planes, but I think that's because they realized planes, at that time, was "too fast" (it was reasonable imo) and maybe around 2016 or so something shifted and and they started going hard for people paying money so they made the grind worse. Focused on higher battleratings, and made the game nigh unplayable without paying at least some money to either skip the grind or pay for ingame currency.Hot take : Gaijin adding ground forces is what began the decline of War Thunder. I've been playing since beta, way before it was on steam, when the devs actually tried to make a compelling WWII dog fight game. After GF, it just turned into how much money they can milk from their players.
And yes, IL-2 is a way better game and simulation, however Historical / Realistic Battles were great for some semblance of realism without needing a HOTAS set-up.
I always thought it went to shit when the bombs on many bombers were nerfed. This was before the era of battle ratings. Game was decent to play and fun at lower tiers as well. The grind is though worse than World of Tanks who have kept their stuff simple.Disagree on that being where things started slipping, ground forces was fine at first and for years. They did make the grind worse than planes, but I think that's because they realized planes, at that time, was "too fast" (it was reasonable imo) and maybe around 2016 or so something shifted and and they started going hard for people paying money so they made the grind worse. Focused on higher battleratings, and made the game nigh unplayable without paying at least some money to either skip the grind or pay for ingame currency.
In both tanks and planes you lose players after WW2 era and there's multiple reasons for that, and gaijin, in their infinite retardation, are unable to realize why this is and instead keep piling on things to make it worse. That has nothing to do with the tanks imo and just gaijin being dumb. It doesn't help that the community they witness the most on their own forums and subreddit is equally retarded and are detrimental to the game as a whole.
ps i quit some time ago so idk what it's like now, but I would bet everything it hasn't improved one bit