Warcraft III: Refunded General - How one company managed to mess up a remaster of a 17 year old game.

אΩ+1

The Aleph
kiwifarms.net
source: https://www.blizzard.com/en-us/legal/2749df07-2b53-4990-b75e-a7cb3610318b/custom-game-acceptable-use-policy
Video.
Custom Game Acceptable Use Policy
Last Updated: January 21, 2020
This document (the “Policy”) sets forth the design and development rules for Custom Games (as defined in the Blizzard End User License Agreement). This Policy has been put in place to ensure the integrity of Blizzard’s intellectual property, to clarify the terms relating to ownership and use of Custom Games, and to help promote an enjoyable gaming environment for all of our players.
  1. Ownership Custom Games are and shall remain the sole and exclusive property of Blizzard. Without limiting the foregoing, you hereby assign to Blizzard all of your rights, title, and interest in and to all Custom Games, including but not limited to any copyrights in the content of any Custom Games. If for any reason you are prevented or restricted from assigning any rights in the Custom Games to Blizzard, you grant to Blizzard an exclusive, perpetual, worldwide, unconditional, royalty free, irrevocable license enabling Blizzard to fully exploit the Custom Games (or any component thereof) for any purpose and in any manner whatsoever. You further agree that should Blizzard decide that it is necessary, you will execute any future assignments and/or related documents promptly upon receiving such a request from Blizzard in order to effectuate the intent of this paragraph. To the extent you are prohibited from transferring or assigning your moral rights to Blizzard by applicable laws, to the utmost extent legally permitted, you waive any moral rights or similar rights you may have in all such Custom Games, without any remuneration. Without limiting Blizzard’s rights or ownership in the Custom Games, Blizzard reserves the right, in its sole and absolute discretion, to remove Custom Games from its systems and/or require that a Custom Game developer cease any and/or all development and distribution of a Custom Game. Please note that your Blizzard account can be subject to disciplinary action in event that you do not comply with Blizzard’s request or this Policy.
  2. Custom Games should be playable by all users. Custom Game developers may not develop Custom Games that include a mechanism that allows the developer to limit access to the Custom Game to certain users.
  3. Use of Third Party Content in Custom Games. You represent and warrant that neither the content you use to create or incorporate into any Custom Games, nor the compilation, arrangement or display of such content (collectively, the “User Content”), infringes or will infringe any copyright, trademark, patent, trade secret or other intellectual property right of any third party. You further represent and warrant that you will not use or contribute User Content that is unlawful, tortious, defamatory, obscene, invasive of the privacy of another person, threatening, harassing, abusive, hateful, racist or otherwise objectionable or inappropriate. In the event that Blizzard learns of the existence of a third party claim related to a Custom Game, Blizzard reserves the right to remove or block the Custom Game from any Blizzard-owned platform.
  4. Commercial Exploitation of Custom Games. Unless otherwise authorized by Blizzard in writing, Custom Game developers cannot develop Custom Games for profit. Accordingly, a Custom Game cannot be sold, licensed, or rented by any party other than Blizzard, nor can the Custom Game contain features that would support purchase transactions of any tangible or intangible content.
  5. Incorporation of the Blizzard End User License Agreement. The terms and conditions of the Blizzard End User License Agreement are specifically incorporated into this policy by this reference. In the event that the terms of this policy are in conflict with the terms of the Blizzard End User License Agreement, the terms of this Policy shall supersede and govern over any such conflicting terms in the Blizzard End User License Agreement.
  6. Donations for Custom Game Development. Blizzard recognizes that the time and resources needed to create a Custom Game can sometimes be substantial. Accordingly, Custom Game developers are permitted to fund their development costs through donations, subject to the following restrictions:
  • Donors shall not be provided with any in-game special advantages, such as private access to a Custom Game, special levels, graphical markers, special text, abilities, units, etc. All users are to be able to play the same Custom Game.
  • Corporations, limited liability companies, partnerships, etc., cannot be listed in the credits section of a Custom Game; only individuals may be listed.
  • The use of Blizzard’s trademarks and copyrighted content in a Custom Game shall be consistent with Blizzard’s usage guidelines, which can be found at https://www.blizzard.com/legal/8bcb0794-6641-4ce3-a573-8eb243bab342/blizzard-entertainment-logo-and-trademark-guidelines.
  • A donor’s access to a Custom Game may not be tied to access to the Custom Game prior to general publication.
  • Blizzard reserves the right to demand, at is sole discretion, that a developer of a Custom Game immediately cease any requests for funding and remove the request for funding from the Donation Site, and the developer of the Custom Game agrees to promptly comply with such demand.
 

Secret Asshole

Expert in things that never, ever happened
Supervisor
True & Honest Fan
kiwifarms.net
Its Blizzard's fault for not snapping up DotA when it could.

But let's be honest, its better that it didn't. Once the Activision merger they have been the touch of death from gaming.

EDIT:
As I recall EULAs are not contracts so you can technically sue them if they try to take your mod. You need to physically sign it over.
 

ThinkThankThunk

No longer huffing gamer girl farts due to COVID-19
kiwifarms.net
It's amazing that over 20 years later companies still haven't learned a single lesson from anything Valve has done. Valve hit their stride because they gave their audience free reign to do whatever they wanted with their engines, infrastructure and IPs. Counter-Strike, Left 4 Dead, Portal, Team Fortress - they were all indie games or mods that Valve snapped up, gave internal development support to, and let loose. If Blizzard had a brain and wanted that precious DOTA money they should have bought it at any point in the ten years it took for Valve to grab it instead of sitting on their hands and shitting out Heroes of the Realm or whatever the fuck that game was well after the fact.

Just the same as Epic fails to recognize that piracy is a service issue, Blizzard fails to recognize that their audience is the single largest asset they have. They could be coasting on the same monopolistic empire as Valve; instead they isolated themselves with Activision, pedantically shut down countless fan projects, and now skate by on the ever waning WoW and Overwatch numbers.
 

Marissa Moira

kiwifarms.net
It's amazing that over 20 years later companies still haven't learned a single lesson from anything Valve has done. Valve hit their stride because they gave their audience free reign to do whatever they wanted with their engines, infrastructure and IPs. Counter-Strike, Left 4 Dead, Portal, Team Fortress - they were all indie games or mods that Valve snapped up, gave internal development support to, and let loose. If Blizzard had a brain and wanted that precious DOTA money they should have bought it at any point in the ten years it took for Valve to grab it instead of sitting on their hands and shitting out Heroes of the Realm or whatever the fuck that game was well after the fact.

Just the same as Epic fails to recognize that piracy is a service issue, Blizzard fails to recognize that their audience is the single largest asset they have. They could be coasting on the same monopolistic empire as Valve; instead they isolated themselves with Activision, pedantically shut down countless fan projects, and now skate by on the ever waning WoW and Overwatch numbers.
Freedom is bad because it allows people to say nigga,

Saying nigga upsets the test audiences

And we can't release a product that the test audiences don't like!
 

Lemmingwise

Adorable
kiwifarms.net
This is so they don't get caught off guard by a DOTA phenomenon again and can actually make money off of it from the get-go.

It probably won't happen but typing user agreements costs nothing.
It costs some modders thinking "Nah, fuck that, I'll mod a different game". They think they'll be able to make money from the next DOTA, but the real result is that the next DOTA won't happen on their platform.

Like the homogenised wasteland that starcraft 2 ums was. Warcraft 3 was the last one where it was a wild west and there was room for more organic growth of maps. It's kinda like if kiwifarms only showed the posts of the top 10 upvoted users and you had to click multiple times and scroll multiple times to find posts by other people. Those 10 stagnate as they don't need to post anything very new, and all the other people stop posting much because they get very little interaction.

There was a time where you could make your janky stupid map edits and then play it and have people swear at you for how much you suck. As well as sex maps like the below.


 

Gravityqueen4life

i am full but i must eat.
kiwifarms.net
blizzard are still ass-hurt after letting dota go. its their fault they told icefrog to go fuck himself when he offered to make them a standalone dota game. biggest mistake in blizzards history.

this only kills creativity and makes sure stuff like dota can never be born.

1580369775320.png

WHAT THE FUCK IS THIS SHIT!?
 
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HumanHive

Human behavior is exceptional behavior.
kiwifarms.net
blizzard are still ass-hurt after letting dota go. its their fault they told icefrog to go fuck himself when he offered to make them a standalone dota game. biggest mistake in blizzards history.

this only kills creativity and makes sure stuff like dota can never be born.

View attachment 1122177
WHAT THE FUCK IS THIS SHIT!?
>OUR COMPANY IS SO DIVERSE AND QUIRKY, JUST LOOK AT THE COLOR OF OUR HAIR. :^)
>What's that? The old art director's easter egg? UGH! ANOTHER DISGUSTING WHITE MALE!

We deserve the Wu Flu.
 

אΩ+1

The Aleph
kiwifarms.net
Warcraft 3 Reforged (Blizzcon 2018 VS Full 2020) Cutscene Only
from Warcraft 3 Reforged Blizzcon 2018 vs Full game 2020 January

Warcraft 3 Classic vs Reforged (All Cinematics)
EDIT Note how in cut scenes it's the same Camera as use in WC III Classic in the 1st video and the only cinematic that has changed is the cinematic showed at blizzcon the rest are upscaled versions of old cutscenes. except the credits which is the only new part
 
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Your Weird Fetish

Intersectional fetishist
kiwifarms.net
Warcraft 3 Reforged (Blizzcon 2018 VS Full 2020) Cutscene Only
from Warcraft 3 Reforged Blizzcon 2018 vs Full game 2020 January

Warcraft 3 Classic vs Reforged (All Cinematics)
EDIT Note how in cut scenes it's the same Camera as use in WC III Classic in the 1st video and the only cinematic that has changed is the cinematic showed at blizzcon the rest are upscaled versions of old cutscenes. except the credits which is the only new part
That pisses me off a lot more than the modding thing. Of course something you made using someone else's assets is in dubious legal territory. this is just blatant false advertising.
 
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