Me, @NoDarkies ,@Liquid Squirtle , are making a lolcow and atm im drawing concept art for items and racers.
So wait, what engine are you guys using? Do you guys have a modeler and a texture artist? Who's programming?
I'm not trying to volunteer, as I can't do any of that stuff, I'm just curious.
So wait, what engine are you guys using? Do you guys have a modeler and a texture artist? Who's programming?
I'm not trying to volunteer, as I can't do any of that stuff, I'm just curious.
Sounds good. But I should probably let you know that your game will never be as good as the greatest Unity racing game ever made:This was literally just an idea I threw around in chat yesterday. I didn't expect a thread to be made about it. Although I would be doing the programming as I have quite a bit of experience with it. it's just really weighing the benefits of an engine to use at this point. I'm looking mostly at Unity and Unreal Engine (probably UDK for ease of licensing since there's no way in hell anyone could legitimately license this short of converting the assets to original characters). Both engines use C++ and I've done a lot of programming in it.
I also have some animation experience, although the software for it was pretty limited and the extent of my knowledge is also limited. Like I said, it's just an idea I mentioned that escalated a bit more than I thought it would.
I've played this. It's frustrating as hell.Is this still going? If it is, I think pickles and a Deagle gun would be good weapons. Tracks should include CWCville, Nava-verse and any other locations from ORIGINAL CREATIONS made by lolcows.
By the way, there's a Sonichu-related racing game: