That bullshit is the primary reason why the only WoW I play is the Classic re-release. Despite all its problems (i.e. a game whose primary difficulty stemmed from lack of player knowledge, where half of the battle was learning shit, re-released in a world where there's a guide for everything) at least character progression isn't a goddamn treadmill.Power scaling, in most games it's pretty bad what's the point in progressing and building your character if you're going to change enemy health/defence and damage values to match? Its so bad in some games players have intentionally worn bad or no equipment because the boost from scaling was often far more powerful than any gear.
Titanforging in world of warcraft, you put in the same effort to kill the same boss as someone else, get good RNG to have the item you want drop, then on top of that you get another dice roll to find out if it's good or not. It was a terrible idea that made people care less about gearing up.