What are your thoughts on the decline in quality games/gaming companies in the last 10 years or so?

Judge Dredd

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Didn't A Hat In Time fuck up the DLC by including a bunch of trans flags and other nonsense?

So, it's a catch-22, basically. Nobody makes short games because nobody wants to play short games because they cost too much to buy, which is because game development costs too much, which costs too much because nobody makes short games. Do I have it right?
Yes and no.

Nobody wants to play short games because they cost too much.
AAA devs fill games with filler content to pad the run time.

Games cost so much because it has to have super high res textures or models, realistic physics, professional voice acting, "cinematic" scripted sequences, etc.

Edit:
I don't know what any actual numbers are of games published annually or amount of people who play video games but compared to a decade or two ago I assume it's 'a lot larger'.
The PS1 had about 8-10 thousand games over it's lifetime according to google. Steam releases that many per-year. A single week long game jam can have over 1000 entries.
 
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Dom Cruise

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The crash of 1983 didn't even happen the way the crash of 1983 did. There were lots of classic games released that year (like Elite and Dragons Lair) and the crash was mostly limited to the US.

People clamouring for a crash are a doomsday cult. They want the gaming industry wiped clean so Nintendo can swoop in and reign for a thousand years, but that's not how the crash happened, and it's not going to happen.
It's always struck me as a pretty bizarre mindset, I get wanting things to get better but you want something as drastic as a crash to happen instead of things just... getting better?

It was especially spergy in the late 2000s and early 2010s when things weren't even that bad, the slightest downturn and people instantly went "welp, time for this whole thing to burn to the fucking ground!"?

Not really. If you're indie, no one has heard of you so you're not going to get people donating. YouTubers have no reason to advertise you, and games journos won't blog about you unless you're in the clique.

Kickstarter is now glorified pre-orders for middle sized companies that don't need it, or even AAA companies who want to see if an IP is viable. It's a shame, because Kickstarter had real potential.
It's a shame it didn't more live up to it's potential, but at least it did allow some games that wouldn't have happened otherwise to happen.
 

Vyse Inglebard

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Didn't A Hat In Time fuck up the DLC by including a bunch of trans flags and other nonsense?
It was only the one, IIRC, and it was in a pretty out of the way location, like, you'd have to be specifically looking for it in order to find it. Granted, I would've preferred it if it weren't in the game at all, but it was less egregious than some other examples of "woke" symbolism in games. And if it bothers you that much, you can remove it using mods. There's no other moment like this in the game, either, so it's not like it's filled with woke shit. The whole "controversy" surrounding it was retarded, on both sides of the aisle, much like it was for 2016 Ghostbusters.
 

Sea Urchin

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Vyse Inglebard said:
So, it's a catch-22, basically. Nobody makes short games because nobody wants to play short games because they cost too much to buy, which is because game development costs too much, which costs too much because nobody makes short games. Do I have it right?
Pretty much, yeah. It's why devs constantly force open world and crafting mechanics in their games and pad everything out with grind and side objectives. Sure, depending on the game you can probably ignore the side shit, but it's still wasted money on the dev side which they have to pull in some other way. Journalists and Critics also tend to highlight short play time as a negative in my opinion, which only pours more gasoline on the fire.

Then again, this is all speculation on my part, and assumes game studios tend to not nickle and dime people for no reason other than greed. So feel free to rate me optimistic lol.
 
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BullDogsLipBrandClamjuice

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It's what ever. I can get mad at the bullshit i used to. Take te new COD. the inaccuracies would have made me bitch a few years back but now i could care less. Now I just replay old games or pic up game of the year classics for 20 bucks. can't beat it. least till my 360 shits out.
 

Übertroon

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It's what ever. I can get mad at the bullshit i used to. Take te new COD. the inaccuracies would have made me bitch a few years back but now i could care less. Now I just replay old games or pic up game of the year classics for 20 bucks. can't beat it. least till my 360 shits out.
I've also become numb to it. Battlefield V already screwed the pooch, and I'm no longer buying those type of games so why even care?
It's gotten so shit it's just funny at this point
 

Finder of Games

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It takes $100 to get your game on steam. It takes 7 days (usually) for the game to be put up on the storefront after you submit it, speak to your contact (if necessary), and go through QA.
Everything being on steam is actually fucking terrible, because you now have to wade through this low effort, designed-to-profit nonsense (though yes, some of it can be funny), when in the past you would usually laugh at this shit on terrible geocities pages, or look at some guy doing a play-by-play on a forum you frequented, while the stuff you saw on display in a store was curated to some degree.

The large rift between AAA and indie, that was formerly filled by companies like id, konami, square and enix, epic megagames, no longer exists. Any indies or small companies with promise are immediately snapped up by a major publisher (EA's indie initiative, Squenix's indie initiative, Microsoft, sony's indie buyout programs, I think nintendo tried something similar? I'm not too certain but I wouldn't be surprised.), or resign to early access/patreon where they're encouraged to add in dozens of worthless features because the longer it remains "indev", the longer people will support the 'vision'. As once the game is complete, the money stops coming in. Those smaller companies, in my eyes, were the backbone of gaming in the late 90s, and early 2000s. But that's also when I was at my prime, and have the most fond memories. Games today, even AAA games, I don't think they're horrible. I think they're great in fact, I just think they're formulaic and I can replace any given FPS you put in front of me with the same shit I played in 2008 and not really notice a difference outside of graphics. That's the burnout for me. But obviously there's an appeal, because people continue to buy in. Maybe it's just the natural result of the expansion of the hobby into more general markets, but either way, that's what's happened. There's still soul or 'special sauce' as some call it, you just have to look, like you used to, and not trust the algorithm designed to sell you shit, to be honest.
 

Vyse Inglebard

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The large rift between AAA and indie, that was formerly filled by companies like id, konami, square and enix, epic megagames, no longer exists. Any indies or small companies with promise are immediately snapped up by a major publisher (EA's indie initiative, Squenix's indie initiative, Microsoft, sony's indie buyout programs, I think nintendo tried something similar? I'm not too certain but I wouldn't be surprised.),
The closest Nintendo analogue I can think of is AlphaDream, the makers of the Mario & Luigi series. They filed for bankruptcy a couple of years ago, so make of that what you will.
 

Grand Wizard Wakka

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I don't think there's been a linear decline. Throughout the 360/PS3 era, for example, most Japanese companies fell into terribleness and released their worst games in their franchises. Capcom, Square Enix, etc. And with the PS4 era, a lot of those companies rebounded: DMC5, RE2 Remake, etc. And then some companies thrived in that 360/PS3 era but are declining now.
 

Super Sad Smile

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Simplest way I'd describe it is that video games no longer feel like worlds to get lost in. They feel designed to trap you in shitty loops to fund the company's bank accounts. I try playing newer games and just feel used. I think certain genres peaked in certain times (jrpgs at ps2/ds era, strategy in 90s, adventure games with lucasarts, etc).


Fandom mentality also tends to promote way too much complacency and forgiveness.
  • "Mods will fix everything/Just patch it"
  • "Its a good game as long as you have fun"
  • How we treat game companies like gods. It made people glad to receive anything, rather than offending us over paying 60 bucks for false advertising. Supporting the industry became supporting brands rather than good games.

It's always struck me as a pretty bizarre mindset, I get wanting things to get better but you want something as drastic as a crash to happen instead of things just... getting better?

The logic behind wanting the industry to crash is the faint hope that it will get rid of all the poseurs, casuals, and consoomers while leaving only the developers with talent and desire to make good games. Others see it as mercy killing, so that they don't live long enough to see mario waving a trans flag around. It'd never happen, gaming's the least likely to crash right now as other media are in even worse states right now. but people like me want to believe miracles can happen.
 

Saxxon

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The industry just got to big for it's own good, too many people with too many tastes and AAA gaming is trying to cater to all of them which of course leads to the games feeling like a grey paste out of fear that doing something outside of the norm will alienate the normalfags, not like that matters anyways because as we know, companies can and WILL make normalfags to like whatever bullshit they force on the player, be predatory monetary practices or politics. Journos are also another problem, all of them are glorificated paid shills or propagandists looking to get on the good side of companies to still receive their free goods and that's if companies want to use them because youtubers essentially control the discourse of how a game is received. Then add how the prices for this crap is getting higher and higher, before it was $60, now they want it to be 70$, tomorrow it will be 80$ plus the DLC's that include the patch so the game doesn't bug out.

On the indie side, it's really a coin toss, your options vary form actual good games from pretentious woke furfag/tranny simulators and god forbid meme games. This is where you should put you attention but a bad side of this is that as a consequence of these games being made by actual individuals there's a high chance that the projects completely burn to the ground by the lose of motivation, social media drama or because the powers that be decided that you are a shitlord so their journos lapdogs will run hit pieces about how your game will cause 6 million white insurrections if you are not stopped, hope now you like the idea of making your game obscure as fuck and with references that only the weirdest of weirdos of 4chan could get in order to fly under the radar.

And of course, the cherry on top, online discourse: it's shit. People joke that you are an idiot if you let others spoil your enjoyment of something but I think eveyone can see how bad the whole fenomenon of fandoms has gotten; It's like nowadays everyone just waits to see which game will be the new thing to obsessively love/hate, burn memes to the ground, retweet fanart (most of it porn), make 15hr commentary about how fucking smart you are for liking it and the worse of all: force your politics, "Oh dear developer can you please say that X character supports trans rights and share my Paypal so I can cut my dick? UwU" "Oh dear developer can you please say that you hate niggers and make your next game more based? :cunningpepe: "

But not everything is bad, there's a lot of hidden gems out there but don't trust me or anyone else, now more than ever gaming it's truly about finding what you actually like in a videogame and experiment with the weirder stuff until you find something that fits your taste and then play the fuck out of it just like the old days when you only had money to buy one game so you play it again and again because you had nothing else so essencially, a PS5 consoomer. there's also emulation which keeps getting better and better so you can replay the gems of the past and even in an enhanced way, two big examples are the HD mods for Majora's Maks and Silent Hill 2 which also add a lot of gameplay upgrades. Fangames are also a thing if you are tired of companies fucking up your favorite franchises and let's not forget the whole modding community that can bring life to old games to the point that might as well be considered complete indie games on their own, the most famous example: the interity of the Doom 2 community.

TL;DR: Shit's fucked, well actually no, but it's still kind of fucked, just play the games you like and ignore the faggots ruining the party when something more popular comes they will go away to inject their cancer. Anyways, gaming peaked with RapeLay and that's the reason why everything has go downhill.
 

Ah_Roon

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There hasn't been a better time to play new video games then now the problem is the discoverability, You just have too many games being released that cater to different niches including a lot of shovelware that most people get overwhelmed so they only look at the AAA games that get advertised to them or the same indie games that game journos shill every year.


I wish more people did what Ross Scott did and make a list of obscure games that they like i guess that's what steam curators are for.
 
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Dom Cruise

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I don't think there's been a linear decline. Throughout the 360/PS3 era, for example, most Japanese companies fell into terribleness and released their worst games in their franchises. Capcom, Square Enix, etc. And with the PS4 era, a lot of those companies rebounded: DMC5, RE2 Remake, etc. And then some companies thrived in that 360/PS3 era but are declining now.
This is why my nostalgia for the 7th gen is very guarded, yes it was a pretty good era for western games but it was a completely terrible one for Japanese games or Japan originated ips, since that was what was more important to me it was an incredibly painful experience to watch companies like Capcom and Konami go to shit, so I have a hard time thinking of it in any way as the "good old days" despite it being preferable in some ways to now (I mean at least it was pre-Woke)

Although the 7th gen started off strong even from Japan, I would say things only started to get rocky until after 2007, especially after 2008, with 2009-2012 being the absolute nadir for Japanese games with only really Dark Souls being a big standout, so the "good old days" of gaming for me only really means 2007/2008 and below.

Today it's western games that are going to shit but thankfully Japan has gotten better, basically it's not a linear decline, but it is a series of peaks and valleys, once upon a time though with games it was a linear climb, things only got better and better as time went on but the 7th gen brought an end to that and I think that's what people really miss, the era that gave us Super Mario World to Super Mario 64 in just 5 years whereas now Super Mario Odyssey is already 4 years old, you don't see those quantum leaps happening as frequently.
 

ZMOT

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It's always struck me as a pretty bizarre mindset, I get wanting things to get better but you want something as drastic as a crash to happen instead of things just... getting better?
because things rarely get better on their own? and when shit has to get worse might as well get it done and over with before we have to suffer through another 10 years of shit videogames.
not that another crash is gonna happen, but at some point the bubble will pop when it becomes more and more unsustainable and most AAA are too shit to make it's money back (this is where we halfway are).

Everything being on steam is actually fucking terrible, because you now have to wade through this low effort, designed-to-profit nonsense (though yes, some of it can be funny), when in the past you would usually laugh at this shit on terrible geocities pages, or look at some guy doing a play-by-play on a forum you frequented, while the stuff you saw on display in a store was curated to some degree.
"everything on the internet is shit, because you have to wade through this rare example most people would never see".

that game released a month and has 3 reviews. so it's not like a lot of people bought it, so honest question, how did you find it? and if by some miracle it showed up in top sellers or whatever uncurated list you were stumbling upon it, why does it bother you so much? do you honestly believe games like that take value shelfspace on a digital storefront? how much time do you think does the average customer spends looking at it and moves on instead of getting butthurt?

never mind there already exists a function aptly named "curators" which does exactly what you want. and if that's too much work there are plenty of sites and youtubers which filter shit for you (not to mention steam itself) so you only ever see the good stuff.
because that's the main problem with that argument, MUH CURATION already exists (and always has), and it's current implementation beats orignal steam policy or greenlight by miles, so all that boils down to is "noooo, I don't want to see it, I want only perfect games with zero effort, how come steam can't read my mind?". wait till you find out about sturgeon's law...

The large rift between AAA and indie, that was formerly filled by companies like id, konami, square and enix, epic megagames, no longer exists. Any indies or small companies with promise are immediately snapped up by a major publisher (EA's indie initiative, Squenix's indie initiative, Microsoft, sony's indie buyout programs, I think nintendo tried something similar? I'm not too certain but I wouldn't be surprised.), or resign to early access/patreon where they're encouraged to add in dozens of worthless features because the longer it remains "indev", the longer people will support the 'vision'. As once the game is complete, the money stops coming in. Those smaller companies, in my eyes, were the backbone of gaming in the late 90s, and early 2000s.
indie is alive and well, the problem is you simply won't get certain stuff that's outside their reach. same way an indie movie won't have expensive CGI, an indie game won't have 4k assets and be an mmo. that distinction always existed (and was previously filled by mods which gave you the combination of both), the other part is the industry being much different than 90s/00, and costs for AAA have gone up to what people expect for 60 bucks, with the market being more and more saturated.

as for vision, lets face it most of the time it was ass. I can probably count the few times it worked out compared to the biggest blunders we all know and laugh about. companies aren't dumb, if it would lead to better games that sell, they would do it, but if there's a high chance that game will bomb of course they go with the safest approach, which is even more true for indies where a big enough bomb could easily wipe out your whole studio. however that only works to some extent before you get such sanitized products they don't work as entertainment anymore, then you get stuff like battlefield 2077 - how fucking hard can it be to create a simple combined arms fps, especially when you already got a proven engine and formula? yet here we are.
 
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Marissa Moira

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>man games suck so much today
>gives entire paycheck to Genshin Impact and other shitty micro transaction bullshit


If games suck the problem is that you're choosing to play trash.

Personally I know my tastes have not changed in eons, but I've yet to run into the well being run dry for the majority of genres.

Some like FPS and sports got taken over by micro transaction bullshit, but most others have been pretty much left alone.

Some games do get released in broken states and I would like that to change, but that's across the board from big games to indies. Usually smaller games take longer to fix at this point than big ones.
 

Dom Cruise

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because things rarely get better on their own? and when shit has to get worse might as well get it done and over with before we have to suffer through another 10 years of shit videogames.
not that another crash is gonna happen, but at some point the bubble will pop when it becomes more and more unsustainable and most AAA are too shit to make it's money back (this is where we halfway are).
I guess I just feel like another crash may just make things worse, imagine a world where publishers bow out of AAA gaming entirely and focus on mobile trash, say what you will about the AAA scene but it's still better than mobile games.

And no, there's no guarantee that someone would swoop in and make gaming good again ala Nintendo, once the market died that would probably be it for good.

Remember a decade ago where a lot of people were saying console gaming was dead because of stuff like Farmville? The threat of that never fully went away imo, we're probably lucky that didn't happen and we still got some good stuff over the last decade, even if it wasn't as good as it could have been.

More to the point I just instinctively find talk about another crash irritating because people have been clamoring for one for the last 14 or 15 years, it's boy who cried wolf syndrome.