- Joined
- Jun 18, 2019
- Highlight
- #1
I wish I could remember the exact timeline, whether I played it before or after MGS2, since they came around the same time, but it was fall of 2001 and I played Ace Combat 4, the cover showed a US military plane and you had reason to believe it was just being to be a generic military jet combat game.
So imagine my surprise when I booted it up and hear "I was still a child when the stars fell from the sky" and saw these beautiful watercolor paintings telling the game's surprisingly deep and emotional story.
That's to say nothing of Silent Hill 2 and Metal Gear Solid 2 from the same fall season, then we have later games like Silent Hill 3, Drakengard, Haunting Ground and especially Rule of Rose, as well others like Ico and Shadow of The Colossus.
Rule of Rose is especially a strong example of this, I'll never forget the first time I saw a trailer for it, I was so totally blown away, it was unlike any game I had ever seen and to this day I've never seen another game quite like it, it's also a game about female characters with explicitly female themes in the story and it's great, proving that games can cover any subject matter about any type of people and it can be good and not Woke pandering bullshit.
These games were all in my opinion the most games have ever come to being actual art, they weren't pretentious indie games or pretentious Woke jerking off, they were made by actual publishers and developers and yet still managed to achieve such artistic heights.
But then the PS3 came along and all this wonderful stuff basically came to a stop, the only PS3 exclusive game like this I can think of that's like that is Folklore, which I've briefly played but never finished, the closest thing in recent years have been the Soulsborne From Software games and while yes, they are brilliant, there isn't much in the way of actual story, it's all atmosphere and lore, the actual story basically boils down to "you kill a bunch of things", they're game you play for the gameplay, art direction and atmosphere.
From Soft did make a game called Deracine which some vague thematic similarities to Rule of Rose, but it's PS4VR so of course I haven't played it.
There is also the Nier games, which sadly I've only played (but not finished) the second one, but those definitely have some of that same PS2 spirit being part of the lineage of Drakengard.
But this is what I find frustrating, From Soft has a huge following, Yoko Taro has a huge following, people are a lot more receptive to this type of game now than they were in the PS2 days, but it's too little too late for a lot of of the older talent like Team Silent or the Rule of Rose devs.
My question is what exactly allowed this stuff to flourish at the time, what brought it to an end (not hard to figure out though, money of course) and could we have another golden age in the future given the popularity of From Soft and Yoko Taro?
Also what games in that vibe am I not aware of? Either actual PS2 era or since?
So imagine my surprise when I booted it up and hear "I was still a child when the stars fell from the sky" and saw these beautiful watercolor paintings telling the game's surprisingly deep and emotional story.
That's to say nothing of Silent Hill 2 and Metal Gear Solid 2 from the same fall season, then we have later games like Silent Hill 3, Drakengard, Haunting Ground and especially Rule of Rose, as well others like Ico and Shadow of The Colossus.
Rule of Rose is especially a strong example of this, I'll never forget the first time I saw a trailer for it, I was so totally blown away, it was unlike any game I had ever seen and to this day I've never seen another game quite like it, it's also a game about female characters with explicitly female themes in the story and it's great, proving that games can cover any subject matter about any type of people and it can be good and not Woke pandering bullshit.
These games were all in my opinion the most games have ever come to being actual art, they weren't pretentious indie games or pretentious Woke jerking off, they were made by actual publishers and developers and yet still managed to achieve such artistic heights.
But then the PS3 came along and all this wonderful stuff basically came to a stop, the only PS3 exclusive game like this I can think of that's like that is Folklore, which I've briefly played but never finished, the closest thing in recent years have been the Soulsborne From Software games and while yes, they are brilliant, there isn't much in the way of actual story, it's all atmosphere and lore, the actual story basically boils down to "you kill a bunch of things", they're game you play for the gameplay, art direction and atmosphere.
From Soft did make a game called Deracine which some vague thematic similarities to Rule of Rose, but it's PS4VR so of course I haven't played it.
There is also the Nier games, which sadly I've only played (but not finished) the second one, but those definitely have some of that same PS2 spirit being part of the lineage of Drakengard.
But this is what I find frustrating, From Soft has a huge following, Yoko Taro has a huge following, people are a lot more receptive to this type of game now than they were in the PS2 days, but it's too little too late for a lot of of the older talent like Team Silent or the Rule of Rose devs.
My question is what exactly allowed this stuff to flourish at the time, what brought it to an end (not hard to figure out though, money of course) and could we have another golden age in the future given the popularity of From Soft and Yoko Taro?
Also what games in that vibe am I not aware of? Either actual PS2 era or since?