There's quite few bad design elements in games as well that were core features of some games.
No I just hate grinding and time trials.
Same. Call me autistic, but one of the reason I don't really play multiplayer it's because every game is essentially a world at your disposal if you know how to play.There's quite few bad design elements in games as well that were core features of some games.
Playing through my backlog made me stop buying bad games just because they were cheap.
That and when I played some their online features were long gone and left me with half a game. So I'm now also extra careful to avoid multiplayer games unless I can set them up via LAN.
That was half the fun of KOSMOS was getting her, though it could have been done better with a pity rate of some sort when you got to rare blade number 18 or so, the bigger problem was the unskippable animation. I remember literally watching that sequence of the same animation for an hour, though you can skip that now.Well it's not my fault some exceptional individual decided to hide KOSMOS in a 1% drop gatcha game for a single player RPG.
I disagree to some extent, as you grind you eventually can see cracks in your automation especially in the early stages of your strategy, so sure you can automate, but to grind better you need to pay attention and fine-tune your grinding strategy. For example, I realized that I couldn't launch enough times in XBC2, so I swapped some stuff around to get another launch and did it better. It also helped me learn how the AI works.See that's the thing grinding eventually becomes something you automate.
If it's your first game where you have to grind excessively it may seem fun, but when you're at your 120th game you start to find cracking codes and searching for values more appealing.