We truly live in a society
I removed gaming and put an X there, because that is literally the definition of every mental illness fucking ever. Like people watching television or bringing a thousand TV shows instead of doing anything. Or being 100% on social media, leading a joyless fucking existence.
- Continuation or escalation of X despite the occurrence of negative consequences. The behavior pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning.
I know mobile games aren't exactly popular amongst most people, but most "whales" in gachas that I've personally met fall under the category of upper middle class people and just play mobile games because many ones that aren't complete garbage fall roughly into the category of an mmo that you can put money in to get all the power you need to do most content quickly and easily, while constantly updating to keep you interested assuming they don't super break shit.Like I said, the true danger of gaming addiction is for those who spend massive amounts of money on microtransactions and glorified gambling. Just playing games a lot doesn't qualify.
I mean we can say the same about any other addiction. People have cribbling gambling addictions to get away from their problems same with drinking themselves into a coma. So an addiction can still exist with gaming, it could be escapism or a power fantasy as in an MMO you're generally this hero in a big wide world who defeats X big bad dude or dragon or whatever. I think if you go to the hospital because you forgot to eat for a week or more because you were too busy grinding in a korean mmo, I'm pretty sure you got some kind of problem with gaming.I have a problem with this whole classification thing; What changes?
You might classify "gaming addiction" as a disease, but we all know that is not actually the case, gaming addiction is not the disease itself but the product of the original "disease"
People don't get addicted to videogames out of the blue, something pushes a person to end up spending 12 hours a day playing a game instead of doing anything else be it social problems, existential problems, depression or whatever else is fucking the person up.
It is counterproductive to list "gaming addiction" as a disease, it is a symptom of something greater.
Not sure about drugs and alcohol, since your body can actually go through withdrawal effects with those, there’s a reason why heavy drug addicts are closely monitored when being detoxed at in-patient care, they’re ensuring they don’t fucking dieI have similar reservations about classifying drug/alcohol/gambling addiction as a disease. The concept of addiction belies the concept of agency - ultimately, everyone is free to not play games, not drink, not do drugs, but they choose to do so because it gives them pleasure. That said, it's ultimately unproductive to yell and scream at the addict, so this conceit of addiction as a disease is more a mercy to the friends and family of the addict.
I'm of the opinion that drug addictions are a facet of mental illness or just may be a mental illness unto itself, but straight up calling it a disease akin to the bubonic plague is fucking retarded outside the context of it convincing junkies it's a bad thing to have and not normal.Eh, the moment they started classifying addictions as a disease was when this shit went off the rails to begin with. Doesn't matter to me what they add to the list of addictions; the root of the problem is pretending it's a disease.
Is that where gamers rise up came from? Way too wordy for a meme, some redditor or SJW made it.
That's a pretty hardcore way to go though. I'm just wondering at the mental drive that would cause you to not eat or sleep and not even realize you aren't doing those things until you just collapse dead.Stories in Korea I believe, where someone just dies or passes out in an internet cafe and needs to go to the hospital come up from time to time. THAT is an addiction when you drop dead over video games when you don't sleep for multiple days straight because you're raiding in WoW/grinding some korean mmo nearly or literally 24/7, and you just straight die in a public place and no one notices because you looked just as lifeless from a distance as when you were actually alive.
They like were under some intense concentration in whatever they were doing and mentally had blocked of the rest of reality because they got more of a high from achieving stuff in video games. Some games, especially mmos, can really encourage those habits. Korean mmos especially are super bad and still can encourage such mentality to this day, seriously the amount of hardcore grinding autism in something like Black Desert is unreal.That's a pretty hardcore way to go though. I'm just wondering at the mental drive that would cause you to not eat or sleep and not even realize you aren't doing those things until you just collapse dead.