I played a lot of Vampire during the 2nd edition days and Storytellers for the most part ignored frenzy if it hampered the storytelling, which it did sometimes. I've read some reviews of V5 on certain RPG forums and some people like the focus on hunger, but I'm not sure if they're the majority. Most people who played Vampire back in the day were all about the intrigue and feeling powerful. Having to worry about going nuts because you didn't feed that day would have annoyed them and most of the time the Storyteller would breeze through any moments when you had to feed.My question is: were there really enough people who wanted to play twitchy-monster-at-the-edge-of-frenzy to justify narrowing down the game to that extent?