Fucking disgusts me, the thought of it. It's not even hard to do this correctly- make low enemies have shit health and their attacks do shit damage/your guns do shit damage, increase those numbers as shit goes on. Crota, from Destiny's second raid, had 2.25 million health, where as your common additional enemy would have, like, 600.The game is showing "bigger numbers" for "better guns", the problem is that there's some wacky bullshit health scaling nonsense going on. Some people have speculated that Anthem was so rushed out the door that they didn't have time to figure out an actual scaling power curve and instead just slapped together some smoke and mirrors to make it look like there was math in the game by having different weapons do % health damage instead of math damage. I can't wait for players to figure out what went wrong (because the developer will never admit it).
I was so excited to see what Bioware would do here, but I was burned hard by Destiny 2's lack of content out the gate and waited (plus the kickback from Andromeda probably wasn't a good sign). This is what happens when EA acquires a studio that isn't DICE (they're still fucking DICE hard, did anyone want WW2 battle royale?). They make you do shit fast and in a way that fucks the whole thing for everyone.